Open-source Android/Desktop remake of Civ V
Go to file
2018-04-04 17:13:01 +03:00
android Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic 2018-04-02 15:16:28 +03:00
core Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever 2018-04-04 17:13:01 +03:00
desktop
gradle/wrapper
ios
.gitignore
.travis.yml Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
build.gradle html project erased entirely (did not allow full gradle build) 2018-03-03 23:46:02 +02:00
gradlew
gradlew.bat
keystore.jks
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Update README.md 2018-03-04 00:13:06 +02:00
settings.gradle

UnCiv

LibGDX Kotlin

A Civ-like game for Android

Made with LibGDX on Android Studio

What is this?

An Android port of Civ V

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages

What's next?

  • Combat and barbarians
  • Other civilizations (combat-only)
  • Diplomacy options

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by winning a Science victory - by building the Apollo Program and then all the required spaceship parts.

You can also (technically) win a culture victory, although it is unfeasable at this point