Open-source Android/Desktop remake of Civ V
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"Maintainance on roads & railroads reduced by 33%, +2 gold from all trade routes"
"Autocracy complete"
"+1 happiness from each Walls, Castle and Arsenal"
"Map Editor" (menu)
"Combined arms" (tech)
"Coast" (tile)
"Ocean" (tile)
"Luxury resources" (diplomacy)
"Strategic resources" (diplomacy)
"Technologies" (diplomacy)
"Declarations of war" (diplomacy)
"Cities" (diplomacy)
"Cannot continue work on [construction]"
All Wonder names and powers (ALL OF THEM)
All spaceship parts
2019-02-28 12:47:09 +01:00
android Update Translations.json 2019-02-28 12:47:09 +01:00
core Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
desktop Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417 2019-01-22 21:48:30 +02:00
extraImages Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO 2019-02-14 22:21:26 +02:00
gradle/wrapper Resolved #424 and upgraded gradle 2019-01-20 22:44:09 +02:00
ios Google suspended the app because of "Impersonation" violation =( 2019-01-02 22:07:47 +02:00
.gitignore Added initial map editor! Woohoo! 2019-02-02 22:43:02 +02:00
.travis.yml Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Added everything needed for Modern Armor 2019-02-22 10:54:07 +02:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties