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5cbc04b63a
* Civilizations now send their spies out * Idle spies move to a city even if there is no tech to steal * Fixed moving spies * Game doesn't crash when the city the spy was at is taken over * Fixed crash when no other city is viewable * Spies no longer go to city states again * Added a new line for the test * Spies are now removed from a city when it is captured |
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src/com/unciv | ||
build.gradle.kts |