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Buildings.json
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Try to fix potential typos in stock rulesets. (#6028)
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2022-01-26 22:36:24 +02:00 |
Difficulties.json
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Barbarian spawning and camp placements (#5354)
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2021-10-03 11:45:02 +03:00 |
Eras.json
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Stop putting Wonders as start buildings (#5710)
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2021-11-27 20:01:05 +02:00 |
GlobalUniques.json
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Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932)
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2022-01-24 17:19:51 +00:00 |
GreatPeopleNames.json
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ModOptions.json
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Second version of G&K / vanilla split (#5647)
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2021-11-08 22:57:09 +02:00 |
Nations.json
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Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071)
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2022-01-29 23:27:48 +02:00 |
Policies.json
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Try to fix potential typos in stock rulesets. (#6028)
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2022-01-26 22:36:24 +02:00 |
Quests.json
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City state permutations normalized to "City-State"
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2022-01-14 12:16:16 +02:00 |
Ruins.json
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Updated the natural wonders for vanilla (#5943)
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2022-01-10 13:28:05 -08:00 |
Specialists.json
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Converted Specialist GPP to Counter
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2021-07-23 16:15:31 +03:00 |
Techs.json
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Center Agriculture in Tech tree. (#5736)
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2021-11-30 19:01:06 +02:00 |
Terrains.json
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Updated the natural wonders for vanilla (#5943)
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2022-01-10 13:28:05 -08:00 |
TileImprovements.json
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Merged some uniques and added a new one for not allowing to build units (#5731)
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2021-12-31 12:13:09 +02:00 |
TileResources.json
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Regions part 3 - resource placement, resource settings (#5690)
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2021-12-07 07:25:16 +02:00 |
UnitPromotions.json
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Typed all healing uniques (#6087)
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2022-02-01 09:43:37 +02:00 |
Units.json
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Make Indirect Fire a starting promotion instead of Unique for Artillery, Battleship, etc. (#6042)
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2022-01-24 21:02:15 +01:00 |
UnitTypes.json
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Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001)
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2021-08-27 17:00:12 +03:00 |