Unciv/android/assets/jsons/Civ V - Vanilla/TileImprovements.json
SomeTroglodyte 13365e5ad6
Ancient Ruins, Civilopedia and Translations (#4907)
* Ancient Ruins, Civilopedia and Translations
- TranslationFileWriter can process Ruins.json
- Hide Religion / Civilopedia uniques hardcoded String moved to Constants
- Civilopedia display of Ruins pulls actual json rewards in code
- Manually curated rewards description removed

* Ancient Ruins, Civilopedia and Translations
- Old rewards descriptions moved to names, color
- Code now recreates old output closely
- civilopediaText allowed additionally
- TranslationFileWriter tweaked accordingly

* Ancient Ruins, Civilopedia and Translations - fix stargazers
2021-08-21 20:57:39 +03:00

261 lines
7.3 KiB
JSON

[
{
"name": "Farm",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
"food": 1,
"turnsToBuild": 7,
"techRequired": "Agriculture",
"uniques": ["Can also be built on tiles adjacent to fresh water",
"[+1 Food] on [Fresh water] tiles once [Civil Service] is discovered",
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
"shortcutKey": "F"
},
{
"name": "Lumber mill",
"terrainsCanBeBuiltOn": ["Forest"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Construction",
"uniques": ["[+1 Production] once [Scientific Theory] is discovered"],
"shortcutKey": "L"
},
{
"name": "Mine",
"terrainsCanBeBuiltOn": ["Hill"],
"production": 1,
"turnsToBuild": 7,
"techRequired": "Mining",
"uniques": ["[+1 Production] once [Chemistry] is discovered"],
"shortcutKey": "M"
},
{
"name": "Trading post",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
"gold": 1,
"turnsToBuild": 7,
"techRequired": "Guilds",
"uniques": ["[+1 Gold] once [Economics] is discovered"],
"shortcutKey": "T"
},
// Resource-specific
{
"name": "Camp",
"turnsToBuild": 7,
"techRequired": "Trapping",
"uniques": ["Does not need removal of [Forest]","[+1 Gold] once [Economics] is discovered"],
"shortcutKey": "C"
},
{
"name": "Oil well",
"terrainsCanBeBuiltOn": ["Coast"],
"turnsToBuild": 9,
"techRequired": "Biology",
"uniques": ["Cannot be built on [Coast] tiles until [Refrigeration] is discovered"],
"shortcutKey": "W"
},
{
"name": "Pasture",
"turnsToBuild": 8,
"techRequired": "Animal Husbandry",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"],
"shortcutKey": "P"
},
{
"name": "Plantation",
"turnsToBuild": 6,
"gold": 1,
"techRequired": "Calendar",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"],
"shortcutKey": "P"
},
{
"name": "Quarry",
"turnsToBuild": 8,
"techRequired": "Masonry",
"uniques": ["[+1 Production] once [Chemistry] is discovered"],
"shortcutKey": "Q"
},
{
"name": "Fishing Boats",
"terrainsCanBeBuiltOn": ["Coast"],
"food": 1,
"techRequired": "Sailing",
"uniques": ["[+1 Gold] once [Compass] is discovered"]
},
// Military improvement
{
"name": "Fort",
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"],
"turnsToBuild": 6,
"techRequired": "Engineering",
"uniques": ["Can be built outside your borders", "Gives a defensive bonus of [50]%"],
"shortcutKey": "O"
},
// Transportation
{
"name": "Road",
"turnsToBuild": 4,
"techRequired": "The Wheel",
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
{"text":"Reduces movement cost to ⅓ with Machinery", "link":"Technology/Machinery"},
{"text":"Requires Engineering to bridge rivers", "link":"Technology/Engineering"}
]
},
{
"name": "Railroad",
"turnsToBuild": 4,
"techRequired": "Railroads",
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
},
// Removals
{
"name": "Remove Forest",
"turnsToBuild": 4,
"terrainsCanBeBuiltOn": ["Forest"],
"techRequired": "Mining",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X",
"civilopediaText": [{"text":"Provides a one-time Production bonus depending on distance to the closest city once finished"}]
},
{
"name": "Remove Jungle",
"turnsToBuild": 7,
"terrainsCanBeBuiltOn": ["Jungle"],
"techRequired": "Bronze Working",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Fallout",
"turnsToBuild": 2,
"terrainsCanBeBuiltOn": ["Fallout"],
// Has no tile improvements as it can always be built
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Marsh",
"turnsToBuild": 6,
"terrainsCanBeBuiltOn": ["Marsh"],
"techRequired": "Masonry",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
// These are unique and have unique in-game checks related to them
{
"name": "Remove Road",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Remove Railroad",
"turnsToBuild": 2,
"uniques": ["Can be built outside your borders"]
},
{
"name": "Cancel improvement order",
"uniques": ["Can be built outside your borders"],
"shortcutKey": "."
},
// Great Person improvements
{
"name": "Academy",
"science": 8,
"uniques": ["Great Improvement", "[+2 Science] once [Scientific Theory] is discovered", "[+2 Science] once [Atomic Theory] is discovered"]
},
{
"name": "Landmark",
"culture": 6,
"uniques": ["Great Improvement"]
},
{
"name": "Manufactory",
"production": 4,
"uniques": ["Great Improvement", "[+1 Production] once [Chemistry] is discovered"]
},
{
"name": "Customs house",
"gold": 4,
"uniques": ["Great Improvement", "[+1 Gold] once [Economics] is discovered"]
},
{
"name": "Holy site",
"faith": 6,
"uniques": ["Great Improvement"]
},
{
"name": "Citadel",
"uniques": ["Great Improvement", "Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Can be built just outside your borders"],
"civilopediaText": [{"text":"Constructing it will take over the tiles around it and assign them to your closest city"}]
},
//Civilization unique improvements
{
"name": "Moai",
"uniqueTo": "Polynesia",
"culture": 1,
"turnsToBuild": 4,
"uniques": ["Can only be built on [Coastal] tiles", "[+1 Culture] for each adjacent [Moai]", "[+1 Gold] once [Flight] is discovered"],
"techRequired": "Construction",
"shortcutKey": "M"
},
{
"name": "Terrace farm",
"uniqueTo": "Inca",
"terrainsCanBeBuiltOn": ["Hill"],
"food": 1,
"turnsToBuild": 7,
"uniques": ["Cannot be built on [Bonus resource] tiles",
"[+1 Food] for each adjacent [Mountain]",
"[+1 Food] on [Fresh water] tiles once [Civil Service] is discovered",
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
"techRequired": "Construction",
"shortcutKey": "F"
},
{
"name": "Polder",
"uniqueTo": "The Netherlands",
"food": 3,
"terrainsCanBeBuiltOn": ["Marsh", "Flood plains"],
"turnsToBuild": 7,
"uniques": ["[+1 Production, +2 Gold] once [Economics] is discovered"],
"techRequired": "Guilds",
"shortcutKey": "F"
},
{
"name": "Ancient ruins",
"uniques": ["Unpillagable", "Provides a random bonus when entered"]
},
{
"name": "City ruins",
"uniques": ["Unpillagable"],
"civilopediaText": [{"text":"A bleak reminder of the destruction wreaked by War"}]
},
{
"name": "City center",
"uniques": ["Unpillagable", "Indestructible"],
"civilopediaText": [
{"text":"Marks the center of a city"},
{"text":"Appearance changes with the technological era of the owning civilization"}
]
},
{
"name": "Barbarian encampment",
"uniques": ["Unpillagable"],
"civilopediaText": [{"text":"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}]
}
]