Unciv/android
Yair Morgenstern 6d48f99206
Trigger uniques by sacrificing units with conditional (#6157)
* Triggered uniques currently come from researching techs, adopting policies, and building buildings.
This adds a third way of triggering uniques, by attaching them to units with a "by consuming this unit" conditional, which will be added as a possible unit action.
So for example, "[amount] Free Technologies <by consuming this unit>", "Reveals the entire map <by consuming this unit>" etc.

* Added a new uniquetype for triggerable uniques, to make them separate from regular global uniques, so that triggerable uniques can become unit uniques when necessary

* And added translations so the tests will pass
2022-02-19 19:38:39 +02:00
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assets Trigger uniques by sacrificing units with conditional (#6157) 2022-02-19 19:38:39 +02:00
Images
Images.Construction
Images.Flags/FlagIcons
Images.Skin
Images.Tech/TechIcons
ImagesToNotAddToGame
res
src/com/unciv/app
AndroidManifest.xml
build.gradle.kts
ic_launcher-web.png
proguard-rules.pro
project.properties