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* Triggered uniques currently come from researching techs, adopting policies, and building buildings. This adds a third way of triggering uniques, by attaching them to units with a "by consuming this unit" conditional, which will be added as a possible unit action. So for example, "[amount] Free Technologies <by consuming this unit>", "Reveals the entire map <by consuming this unit>" etc. * Added a new uniquetype for triggerable uniques, to make them separate from regular global uniques, so that triggerable uniques can become unit uniques when necessary * And added translations so the tests will pass |
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.. | ||
assets | ||
Images | ||
Images.Construction | ||
Images.Flags/FlagIcons | ||
Images.Skin | ||
Images.Tech/TechIcons | ||
ImagesToNotAddToGame | ||
res | ||
src/com/unciv/app | ||
AndroidManifest.xml | ||
build.gradle.kts | ||
ic_launcher-web.png | ||
proguard-rules.pro | ||
project.properties |