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6d6dc51bea
* Giant refactoring - get rid of old religion style actions!!! * Added special promotion to replace Great Mosque of Djenne ability * removed double promotion added my mistake * Added AI recognition of cities with bonus spread religion charges * Added "disallowed for pantheon" filtering to new unit actions * merge unit action changes with religion action changes * Use new invokeUnitAction function for simplicity * revert inquisitor unique change used for tests * separate modifier side effects from old-style side effects * Use canUSe shorthand for clarity |
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.. | ||
ExtraImages | ||
jsons | ||
sounds | ||
AbsoluteUnits.atlas | ||
AbsoluteUnits.png | ||
Atlases.json | ||
Construction.atlas | ||
Construction.png | ||
EasterEggs.atlas | ||
EasterEggs.png | ||
Flags.atlas | ||
Flags.png | ||
game.atlas | ||
game.png | ||
NationIcons.atlas | ||
NationIcons.png | ||
NotificationIcons.png | ||
PolicyIcons.atlas | ||
PolicyIcons.png | ||
ReligionIcons.atlas | ||
ReligionIcons.png | ||
Skin.atlas | ||
Skin.json | ||
Skin.png | ||
Tech.atlas | ||
Tech.png | ||
Tilesets.atlas | ||
Tilesets.png | ||
UnitActionIcons.atlas | ||
UnitActionIcons.png | ||
UnitFlags.png | ||
UnitPromotionIcons.atlas | ||
UnitPromotionIcons.png |