Unciv/android/assets/jsons/Civ V - Gods & Kings
EmperorPinguin 6f4d8fd7b5
Improve AI city settling, science game, and belief picking (#12256)
* AI behaviour changes

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Automation.kt

* Reverting some changes

* Changes

* revert changes

* revert changes

* revert changes

* revert changes

* Update CityLocationTileRanker.kt

* Citizen assignment for stat conversion

* Update CityLocationTileRanker.kt

* Reduce AI settling

* Avoid AI building units when in negative Supply

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update build.gradle.kts

* Update gradle-wrapper.properties

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update CityLocationTileRanker.kt

* AI changes for humans

* Fix puppet focus

* Update Automation.kt

* Puppet focus

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Stats.kt

* Update CityTurnManager.kt

* Remove specialist science modifier

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update CivilianUnitAutomation.kt

* Update ReligionAutomation.kt

* Worker prioritization

Workers are valuable in expand cities.

* Update ConstructionAutomation.kt

Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.

* Update ConstructionAutomation.kt

Should achieve about the same with less lines of code.

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Policies.json

* Update Policies.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update Policies.json

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Rename Crop Yield to Growth

* Update worker usage

* Update UnitAutomation.kt

* Tutorials update

* Update Tutorials.json

* Fix spelling error

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* AI tech and policy choices

* Update Techs.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update UnitPromotions.json

* Update

* Update Policies.json

* Update Tutorials.json

* ReligionAutomation bugfix

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update AI city settling and science game

* Update ReligionAutomation.kt

* Maybe revert this now the belief picking has improved

* Update ReligionAutomation.kt
2024-10-06 16:46:46 +03:00
..
Beliefs.json
Buildings.json
CityStateTypes.json
Difficulties.json
Eras.json
Events.json Make event choices ruleset objects, with standard "uniques" field 2024-09-05 21:00:30 +03:00
GlobalUniques.json
ModOptions.json
Nations.json
Personalities.json
Policies.json Improve AI tech and policy choices (#12234) 2024-09-25 20:46:07 +03:00
Quests.json
Religions.json
Ruins.json All unit trigger uniques start with a targetting parameter 2024-08-22 01:21:38 +03:00
Specialists.json
Speeds.json
Techs.json Improve AI city settling, science game, and belief picking (#12256) 2024-10-06 16:46:46 +03:00
Terrains.json Deprecate NaturalWonderConvertNeighborsExcept (#12098) 2024-08-14 09:48:43 +03:00
TileImprovements.json Improvement Unique converted to trigger - "Gain control over [tileFilter] tiles in a [amount]-tile radius" 2024-07-29 11:57:20 +03:00
TileResources.json
UnitPromotions.json Improve AI tech and policy choices (#12234) 2024-09-25 20:46:07 +03:00
Units.json Added Barbarian image variants for AbsoluteUnits by Pelo 2024-09-09 10:33:17 +03:00
UnitTypes.json
VictoryTypes.json