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![]() * Added AI Unit retreat behaviour * Reduced highest value to allow for variation * Fixed distance calculations * Tiles farther away are now checked first * Units no longer try to retreat when at a far distance * Changed unit priority values to account for unit health for retreating * Units don't retreat while at peace * canUnitSwapToReachableTile no longer removes the units from their tiles. * Decreased retreat trigger range * Renamed tryRetreat to trySwapRetreat to match its current functionality |
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src/com/unciv | ||
build.gradle.kts |