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* Great improvements can again be constructed on forest This PR fixes a bug where great improvements couldn't be build on forests/marshes/jungles/etc. It does so by creating a unique which specifically allows for removing features, and checking for that. Additionally, we only remove these features when we have the tech to remove them. For example, you can no longer plonk an Academy down over a forest without having researched mining. * Missed the file for vanilla * Reviews * Fixed logic |
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.. | ||
assets | ||
Images | ||
Images.Construction | ||
Images.Flags/FlagIcons | ||
Images.NationIcons/NationIcons | ||
Images.PolicyIcons/PolicyIcons | ||
Images.ReligionIcons/ReligionIcons | ||
Images.Skin | ||
Images.Tech/TechIcons | ||
Images.UnitPromotionIcons/UnitPromotionIcons | ||
ImagesToNotAddToGame | ||
res | ||
src/com/unciv/app | ||
AndroidManifest.xml | ||
build.gradle.kts | ||
ic_launcher-web.png | ||
proguard-rules.pro | ||
project.properties | ||
uncivicon-playstore.png |