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Buildings.json
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Made all the other constants determining the strength of cities moddable (#5940)
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2022-01-10 13:55:22 -08:00 |
Difficulties.json
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Barbarian spawning and camp placements (#5354)
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2021-10-03 11:45:02 +03:00 |
Eras.json
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Stop putting Wonders as start buildings (#5710)
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2021-11-27 20:01:05 +02:00 |
GreatPeopleNames.json
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ModOptions.json
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Second version of G&K / vanilla split (#5647)
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2021-11-08 22:57:09 +02:00 |
Nations.json
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Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882)
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2021-12-31 13:47:52 +02:00 |
Policies.json
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Fixed a bug where all global unit discounts would always apply, despite only being for certain units (#5879)
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2021-12-31 11:07:59 +02:00 |
Quests.json
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Quests fixes and additions (#5301)
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2021-09-24 10:05:30 +03:00 |
Ruins.json
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Updated the natural wonders for vanilla (#5943)
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2022-01-10 13:28:05 -08:00 |
Specialists.json
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Converted Specialist GPP to Counter
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2021-07-23 16:15:31 +03:00 |
Techs.json
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Center Agriculture in Tech tree. (#5736)
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2021-11-30 19:01:06 +02:00 |
Terrains.json
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Updated the natural wonders for vanilla (#5943)
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2022-01-10 13:28:05 -08:00 |
TileImprovements.json
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Merged some uniques and added a new one for not allowing to build units (#5731)
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2021-12-31 12:13:09 +02:00 |
TileResources.json
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Regions part 3 - resource placement, resource settings (#5690)
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2021-12-07 07:25:16 +02:00 |
UnitPromotions.json
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Typed some uniques and fixed a policy not working (#5848)
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2021-12-25 17:55:14 +02:00 |
Units.json
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Fix incorrect Archer obsolete (#5947)
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2022-01-11 17:04:19 +02:00 |
UnitTypes.json
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Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001)
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2021-08-27 17:00:12 +03:00 |