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![]() * Changes required Add isAirUnit to iCombatant * Updating XP Rewards to match Civ5 Add isAirUnit() Boolean for ICombatant * Air Units can only Intercept if they haven't moved this turn * Change Intercept to only have the highest chance unit take the chance * Exempt the defending unit from being able to Intercept Add back in tryInterceptAirAttack() for all units of a civ to attempt intercept * Combine back to 1 function. Add filtering for defender * Fix logic bug * Change base damage to be centered on 25f (instead of 30f) if City is attacking. addRandomDamage is a guess * Revert dmanageModifier code * XP fix Co-authored-by: itanasi <spellman23@gmail.com> |
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src/com/unciv | ||
build.gradle.kts |