899c5d48ea
* AI behaviour changes * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update ConstructionAutomation.kt * Update Automation.kt * Reverting some changes * Changes * revert changes * revert changes * revert changes * revert changes * Update CityLocationTileRanker.kt * Citizen assignment for stat conversion * Update CityLocationTileRanker.kt * Reduce AI settling * Avoid AI building units when in negative Supply * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update ConstructionAutomation.kt * Update build.gradle.kts * Update gradle-wrapper.properties * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update ConstructionAutomation.kt * Update CityLocationTileRanker.kt * AI changes for humans * Fix puppet focus * Update Automation.kt * Puppet focus * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Stats.kt * Update CityTurnManager.kt * Remove specialist science modifier * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update CivilianUnitAutomation.kt * Update ReligionAutomation.kt * Worker prioritization Workers are valuable in expand cities. * Update ConstructionAutomation.kt Food always important, it's rarely good to skip e.g. granary if we're on 6 pop. * Update ConstructionAutomation.kt Should achieve about the same with less lines of code. * Update Automation.kt * Update ConstructionAutomation.kt * Update Policies.json * Update Policies.json * Update Policies.json * Update ConstructionAutomation.kt * Update Policies.json * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Rename Crop Yield to Growth * Update worker usage * Update UnitAutomation.kt * Tutorials update * Update Tutorials.json * Fix spelling error * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * AI tech and policy choices * Update Techs.json * Update Policies.json * Update ConstructionAutomation.kt * Update UnitPromotions.json * Update * Update Policies.json * Update Tutorials.json * ReligionAutomation bugfix * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update AI city settling and science game * Update ReligionAutomation.kt * Maybe revert this now the belief picking has improved * Update ReligionAutomation.kt * Remove some if-statements * Update Automation.kt * Update Automation.kt * Update ConsoleLauncher.kt * Update * Update Automation.kt |
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fastlane/metadata/android | ||
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server | ||
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changelog.md | ||
docker-compose.yml | ||
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LICENSE | ||
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settings.gradle.kts |
Unciv - Civ V remake for Android & Desktop
What is this?
An open source, moddability-focused Android and Desktop remake of Civ V, made with LibGDX
Is this any good?
Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
How do I install?
- Android - Google Play or F-droid
- Linux - itch.io, Flatpak via Flathub, or AUR
- Windows - Grab the MSI, or get from itch.io, Chocolatey, or Scoop
- Raspberry Pi - Pi-apps
- MacOS - Via MacPorts or install with this guide
- Jars, APKs and Windows/Linux builds also available in Releases (run jar with
java -jar Unciv.jar
) - not recommended since we update frequently and you will quickly become out-of-date - Build from scratch if that's your thing
What's the roadmap?
In this order:
- Polish!
- UI+UX improvements (suggestions welcome!)
- Better automation, AI etc. in-game
- G&K mechanics - espionage, small other changes (see #4697)
- BNW mechanics - trade routes, world congress, etc.
Contributing
Programmers start here!
Translators start here!
Modders start here!
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
FAQ
How about iOS?
I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an iOS device it means I can't test it properly.
Steam release?
Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below)
Will you implement {feature}?
If it's in the original Civ V, then yes!
If not, then the feature won't be added to the base game - possibly it will be added as a way to mod the game, which is constantly expanding
Why not? This is its own game, why not add features that weren't in Civ V?
Having a clear vision is important for actually getting things done.
Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.
As an open source project, this stuff is done in our spare time, of which there isn't much.
We need a clear-cut criteria to decide what to work on and what not to work on.
Will you implement Civ VI?
Considering how long it took to get this far, no.
How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials
All the information is included in the amazing Civ V wiki
Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
Alternatively, you could join us on Discord and ask there =D
Aren't you basically making a Civ V clone? Is that even legal?
According to the US Copyright Office FL-108, intellectual property rights do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
It is definitely illegal:
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
It is probably illegal (no solid sources on this):
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
Interestingly, Civilization is a registered trademark, but it looks like it's only that particular logo which is trademarked, so technically you could make another game called "Civilization" and it'll stick. In any case we're not going there :)
Run with Docker
If you have docker compose installed:
$ docker compose build && docker compose up
and then goto http://localhost:6901/vnc.html?password=headless
If just docker:
$ docker build . -t unciv && docker run -d -p 6901:6901 -p 5901:5901 unciv
Or just use our already built one:
$ docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv
and then goto http://localhost:6901/vnc.html?password=headless