Unciv/android
SimonCeder 8eb24ac273
Carthage civ (#5224)
* Add Carthage

* Implement uniques

* performance improvement, better elephant

* AI avoids taking too much damage from mountains

* more performance

* better AI

* can't settle cities on mountains

* AI improvement

* AI improvement

* revisions, damagePerTurn in Terrains.json

* terrain damage stored as unique in json, damage also works for terrain features

* don't change game.png
2021-09-18 20:28:12 +03:00
..
assets Carthage civ (#5224) 2021-09-18 20:28:12 +03:00
Images Carthage civ (#5224) 2021-09-18 20:28:12 +03:00
Images.Construction Carthage civ (#5224) 2021-09-18 20:28:12 +03:00
Images.Flags/FlagIcons Greek flag (#5124) 2021-09-08 21:19:46 +03:00
Images.Skin Atlas reorg - packer to loader via json (#5014) 2021-08-29 23:29:24 +03:00
Images.Tech/TechIcons Multi-Atlas / Image packer redo (#4959) 2021-08-24 07:31:21 +03:00
ImagesToNotAddToGame Stat Icons Redone (#4961) 2021-08-23 23:15:17 +03:00
res First attempt at making Unciv Android-TV-compatible 2020-12-01 23:26:01 +02:00
src/com/unciv/app Re-upgraded Kotlin to 1.5.30, and together with it - minSdk and source&target compatibility to 1.8. 2021-09-05 19:36:35 +03:00
AndroidManifest.xml Added caching to the gradle properties 2021-08-20 14:30:45 +03:00
build.gradle.kts Re-upgraded Kotlin to 1.5.30, and together with it - minSdk and source&target compatibility to 1.8. 2021-09-05 19:36:35 +03:00
ic_launcher-web.png Initial commit 2017-11-22 00:09:35 +02:00
proguard-rules.pro
project.properties