Unciv/core
itanasi 906d770443
Fix isEmbarked() Crash (#6290)
* Correct logic for blocking Naval Melee from capturing Civilians on Land

* Even better solution now that we can move on to unguarded Civilian tiles. But still won't let us capture Civilians if we can't get there

* Make Embarked unable to capture Civilians

* Embarked can't capture Water Civilians

* Fix Gradle Test

* Better unit test without making variable not internal

* attempt not working

* Just make currentTile not internal

* remove debug

* erronious import

* Fix exception for when currentTile isn't initialized yet

* More precise solution

Co-authored-by: itanasi <spellman23@gmail.com>
2022-03-07 13:02:30 +02:00
..
src/com/unciv Fix isEmbarked() Crash (#6290) 2022-03-07 13:02:30 +02:00
build.gradle.kts