mirror of
https://github.com/yairm210/Unciv.git
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92d3fa65e3
* Ruins now have their own file * Added religious rewards * Added an option for only enabling rewards after a certain amount of turns * You can now weigh rewards making some more likely than others * Cleaned up some code * Make new changes compatible with old mods * Implemented proposed changes * Implemented requested changes * Implemented requested changes
64 lines
2.7 KiB
JSON
64 lines
2.7 KiB
JSON
[
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{
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"name": "freeCulture",
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"notification": "We have discovered cultural artifacts in the ruins! (+20 culture)",
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"uniques": ["Gain [20] [Culture]"]
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},
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{
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"name": "joinWorker",
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"notification": "A [Worker] has joined us!",
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"uniques": ["Free [Worker] found in the ruins"],
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"excludedDifficulties": ["Prince", "King", "Emperor", "Immortal", "Deity"]
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},
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{
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"name": "joinSettler",
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"notification": "A [Settler] has joined us!",
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"uniques": ["Free [Settler] found in the ruins"],
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"excludedDifficulties": ["Warlord","Prince","King","Emperor","Immortal","Deity"]
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},
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{
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"name": "freeXP",
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"notification": "An ancient tribe trained us in their ways of combat!",
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"uniques": ["This Unit gains [10] XP"]
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},
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{
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"name": "freePop",
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"notification": "We have found survivors in the ruins! Population added to [cityName].",
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"uniques": ["[+1] population in a random city"] // This can't be easily added to cityFilter, as it is non-deterministic
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},
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{
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"name": "freeGold",
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"notification": "We have found a stash of [goldAmount] Gold in the ruins!",
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"uniques": ["Gain [50]-[100] [Gold]"]
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},
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{
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"name": "freeAncientTech",
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"notification": "We have discovered the lost technology of [techName] in the ruins!",
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"uniques": ["[1] free random researchable Tech(s) from the [Ancient era]"]
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},
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{
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"name": "unitUpgrade",
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"notification": "Our unit finds advanced weaponry hidden in the ruins!",
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"uniques": ["This Unit upgrades for free including special upgrades"]
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},
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{
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"name": "barbCampsRevealed",
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"notification": "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!",
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"uniques": ["Reveal up to [All] [Barbarian encampment] within a [10] tile radius"]
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},
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{
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"name": "crudelyDrawnMap",
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"notification": "We have found a crudely-drawn map in the ruins!",
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"uniques": ["From a randomly chosen tile [4] tiles away, reveal tiles up to [4] tiles away with [80]% chance"]
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},
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{
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"name": "holySymbols",
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"notification": "We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith)",
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"uniques": ["Hidden when religion is disabled", "Gain enough Faith for a Pantheon"]
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},
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{
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"name": "prophecy",
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"notification": "We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith)",
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"uniques": ["Hidden when religion is disabled", "Gain enough Faith for [33]% of a Great Prophet", "Hidden after generating a Great Prophet"]
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}
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] |