Unciv/android/assets/jsons/Civ V - Vanilla/Ruins.json
Xander Lenstra 92d3fa65e3
Ruins now have their own file (#4771)
* Ruins now have their own file

* Added religious rewards

* Added an option for only enabling rewards after a certain amount of turns

* You can now weigh rewards making some more likely than others

* Cleaned up some code

* Make new changes compatible with old mods

* Implemented proposed changes

* Implemented requested changes

* Implemented requested changes
2021-08-08 17:31:08 +03:00

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JSON

[
{
"name": "freeCulture",
"notification": "We have discovered cultural artifacts in the ruins! (+20 culture)",
"uniques": ["Gain [20] [Culture]"]
},
{
"name": "joinWorker",
"notification": "A [Worker] has joined us!",
"uniques": ["Free [Worker] found in the ruins"],
"excludedDifficulties": ["Prince", "King", "Emperor", "Immortal", "Deity"]
},
{
"name": "joinSettler",
"notification": "A [Settler] has joined us!",
"uniques": ["Free [Settler] found in the ruins"],
"excludedDifficulties": ["Warlord","Prince","King","Emperor","Immortal","Deity"]
},
{
"name": "freeXP",
"notification": "An ancient tribe trained us in their ways of combat!",
"uniques": ["This Unit gains [10] XP"]
},
{
"name": "freePop",
"notification": "We have found survivors in the ruins! Population added to [cityName].",
"uniques": ["[+1] population in a random city"] // This can't be easily added to cityFilter, as it is non-deterministic
},
{
"name": "freeGold",
"notification": "We have found a stash of [goldAmount] Gold in the ruins!",
"uniques": ["Gain [50]-[100] [Gold]"]
},
{
"name": "freeAncientTech",
"notification": "We have discovered the lost technology of [techName] in the ruins!",
"uniques": ["[1] free random researchable Tech(s) from the [Ancient era]"]
},
{
"name": "unitUpgrade",
"notification": "Our unit finds advanced weaponry hidden in the ruins!",
"uniques": ["This Unit upgrades for free including special upgrades"]
},
{
"name": "barbCampsRevealed",
"notification": "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!",
"uniques": ["Reveal up to [All] [Barbarian encampment] within a [10] tile radius"]
},
{
"name": "crudelyDrawnMap",
"notification": "We have found a crudely-drawn map in the ruins!",
"uniques": ["From a randomly chosen tile [4] tiles away, reveal tiles up to [4] tiles away with [80]% chance"]
},
{
"name": "holySymbols",
"notification": "We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith)",
"uniques": ["Hidden when religion is disabled", "Gain enough Faith for a Pantheon"]
},
{
"name": "prophecy",
"notification": "We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith)",
"uniques": ["Hidden when religion is disabled", "Gain enough Faith for [33]% of a Great Prophet", "Hidden after generating a Great Prophet"]
}
]