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![]() * Added unique to convert terrain to other terrain if adjacent to something
Terrain converting to other terrain when adjacent to rivers was using hardcoded stuff, so I un-hardcoded it
I thought I could use this to replace the 'coast' hardcoding, and if it wasn't for the maxCoastExtension then I could.
Modders CAN therefore add their own coast (Lava tiles and Ash tiles I dunno) but it will only be for directly close terrains.
This enables Deciv Redux to spawn huge maps.
* Also for Vanilla, which apparently had a different number of tabs than G&K for no apparent reason.
* Apparently terrain name wasn't a uniquetype yet
(cherry picked from commit
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.. | ||
assets | ||
Images | ||
Images.Construction | ||
Images.Flags/FlagIcons | ||
Images.Skin | ||
Images.Tech/TechIcons | ||
ImagesToNotAddToGame | ||
res | ||
src/com/unciv/app | ||
AndroidManifest.xml | ||
build.gradle.kts | ||
ic_launcher-web.png | ||
proguard-rules.pro | ||
project.properties |