mirror of
https://github.com/yairm210/Unciv.git
synced 2025-01-10 15:27:27 +07:00
984c4d9b2d
* Generalized trade route percent bonuses * Unified two uniques using populationFilter; deprecated a deprecated uniq * Made some renamings to improve clarity & fixed tests * Fixed tests again * Fixed typo
464 lines
14 KiB
JSON
464 lines
14 KiB
JSON
[
|
|
{
|
|
"name": "Tradition",
|
|
"era": "Ancient era",
|
|
"uniques": ["[+3 Culture] [in capital]", "[-25]% Culture cost of natural border growth [in all cities]"],
|
|
"policies": [
|
|
{
|
|
"name": "Aristocracy",
|
|
"uniques": ["[+15]% Production when constructing [All] wonders [in all cities]", "[+1 Happiness] per [10] population [in all cities]"],
|
|
"row": 1,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Legalism",
|
|
"uniques":["Provides the cheapest [Culture] building in your first [4] cities for free"],
|
|
"row": 1,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Oligarchy",
|
|
"uniques": ["Units in cities cost no Maintenance", "[+50]% Strength for cities <with a garrison> <when attacking>"],
|
|
"row": 1,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Landed Elite",
|
|
"uniques": ["[+10]% growth [in capital]", "[+2 Food] [in capital]"],
|
|
"requires": ["Legalism"],
|
|
"row": 2,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Monarchy",
|
|
"uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"],
|
|
"requires": ["Legalism"],
|
|
"row": 2,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Tradition Complete",
|
|
"uniques": ["[+15]% growth [in all cities]","Provides a [Aqueduct] in your first [4] cities for free"]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Liberty",
|
|
"era": "Ancient era",
|
|
"uniques": ["[+1 Culture] [in all cities]"],
|
|
"policies": [
|
|
{
|
|
"name": "Republic",
|
|
"uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"],
|
|
"row": 1,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Citizenship",
|
|
"uniques": ["[-25]% tile improvement construction time", "Free [Worker] appears"],
|
|
"row": 1,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Collective Rule",
|
|
"uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"],
|
|
"requires": ["Republic"],
|
|
"row": 2,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Representation",
|
|
"uniques": ["Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age"],
|
|
"requires": ["Citizenship"],
|
|
"row": 2,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Meritocracy",
|
|
"uniques": ["[+1 Happiness] [in all cities connected to capital]", "[-5]% Unhappiness from [Population] [in all non-occupied cities]"],
|
|
"requires": ["Citizenship"],
|
|
"row": 2,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Liberty Complete",
|
|
"uniques": ["Free Great Person"]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Honor",
|
|
"era": "Ancient era",
|
|
"uniques": ["[+33]% Strength <vs [Barbarian] units>", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]",
|
|
"Notified of new Barbarian encampments"],
|
|
"policies": [
|
|
{
|
|
"name": "Warrior Code",
|
|
"uniques":["[+15]% Production when constructing [Melee] units [in all cities]", "Free [Great General] appears"],
|
|
"row": 1,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Discipline",
|
|
"uniques":["[+15]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>"],
|
|
"row": 1,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Military Tradition",
|
|
"uniques":["[+50]% XP gained from combat <for [Military] units>"],
|
|
"requires": ["Warrior Code"],
|
|
"row": 2,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Military Caste",
|
|
"uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"],
|
|
"requires": ["Discipline"],
|
|
"row": 2,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Professional Army",
|
|
"uniques": ["[-33]% Gold cost of upgrading <for [Military] units>", "[+1 Happiness] from every [Walls]",
|
|
"[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]"
|
|
],
|
|
"requires": ["Military Caste"],
|
|
"row": 3,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Honor Complete",
|
|
"uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"]
|
|
}
|
|
]
|
|
},{
|
|
"name": "Piety",
|
|
"era": "Classical era",
|
|
"uniques": ["[+100]% Production when constructing [Shrine] buildings [in all cities]", "[+100]% Production when constructing [Temple] buildings [in all cities]",
|
|
"Only available <before adopting [Rationalism]>"],
|
|
"policies": [
|
|
{
|
|
"name": "Organized Religion",
|
|
"uniques": ["[+1 Faith] from every [Shrine]","[+1 Faith] from every [Temple]"],
|
|
"row": 1,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Mandate Of Heaven",
|
|
"uniques": ["[50]% of excess happiness converted to [Culture]"],
|
|
"row": 1,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Theocracy",
|
|
"uniques": ["[+10]% [Gold] from every [Temple]"],
|
|
"requires": ["Organized Religion"],
|
|
"row": 2,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Reformation",
|
|
"uniques": ["[+33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age"],
|
|
"requires": ["Organized Religion"],
|
|
"row": 2,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Free Religion",
|
|
"uniques": ["[-10]% Culture cost of adopting new Policies"],
|
|
"requires": ["Mandate Of Heaven", "Reformation"],
|
|
"row": 3,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Piety Complete",
|
|
"uniques": ["[Faith] cost of purchasing items in cities [-20]% ", "[+3 Gold, +3 Culture] from every [Holy site]"]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Patronage",
|
|
"era": "Classical era",
|
|
"uniques": ["[-25]% City-State Influence degradation"],
|
|
"policies": [
|
|
{
|
|
"name": "Philantropy",
|
|
"uniques":["Gifts of Gold to City-States generate [25]% more Influence"],
|
|
"row": 1,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Aesthetics",
|
|
"uniques":["Resting point for Influence with City-States is increased by [20]"],
|
|
"row": 1,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Scholasticism",
|
|
"uniques":["Allied City-States provide [Science] equal to [25]% of what they produce for themselves"],
|
|
"requires": ["Philantropy"],
|
|
"row": 2,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Cultural Diplomacy",
|
|
"uniques": ["[+100]% resources gifted by City-States",
|
|
"[+50]% Happiness from luxury resources gifted by City-States"],
|
|
"requires": ["Scholasticism"],
|
|
"row": 3,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Educated Elite",
|
|
"requires": ["Scholasticism","Aesthetics"],
|
|
"uniques": ["Allied City-States will occasionally gift Great People"],
|
|
"row": 3,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Patronage Complete",
|
|
"uniques": ["Influence of all other civilizations with all city-states degrades [33]% faster",
|
|
"Triggers the following global alert: [Our influence with City-States has started dropping faster!]"]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Commerce",
|
|
"uniques": ["[+25]% [Gold] [in capital]"],
|
|
"era": "Medieval era",
|
|
"policies": [
|
|
{
|
|
"name": "Naval Tradition",
|
|
"uniques": ["[+1] Movement <for [{Military} {Water}] units>", "[+1] Sight <for [{Military} {Water}] units>",
|
|
"Free [Great General] appears" //, "[+2] Movement <for [Great Admiral] units>"
|
|
// ToDo: Should be "Free [Great Admiral] appears"
|
|
],
|
|
"row": 1,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Trade Unions",
|
|
"uniques": ["[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
|
|
"row": 1,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Merchant Navy",
|
|
"uniques": ["[+3 Production] [in all coastal cities]"],
|
|
"requires": ["Naval Tradition"],
|
|
"row": 2,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Mercantilism",
|
|
"uniques": ["[Gold] cost of purchasing items in cities [-25]%", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]",
|
|
"[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]"],
|
|
"requires": ["Trade Unions"],
|
|
"row": 2,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Protectionism",
|
|
"uniques": ["[+2] Happiness from each type of luxury resource"],
|
|
"requires": ["Mercantilism"],
|
|
"row": 3,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Commerce Complete",
|
|
"uniques": ["[+1 Gold] from every [Trading post]", "[+100]% Gold from Great Merchant trade missions",
|
|
"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Rationalism",
|
|
"era": "Renaissance era",
|
|
"uniques": ["[+15]% [Science] <while the empire is happy>", "Only available <before adopting [Piety]>"],
|
|
"policies": [
|
|
{
|
|
"name": "Secularism",
|
|
"uniques": ["[+2 Science] from every specialist [in all cities]"],
|
|
"row": 1,
|
|
"column": 2
|
|
},
|
|
{
|
|
"name": "Humanism",
|
|
"uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]",
|
|
"[+1 Happiness] from every [Public School]"],
|
|
"row": 1,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Free Thought",
|
|
"uniques": ["[+1 Science] from every [Trading post]", "[+17]% [Science] from every [University]"],
|
|
"requires": ["Secularism"],
|
|
"row": 2,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Sovereignty",
|
|
"uniques": ["[+1 Gold] from all [Science] buildings"],
|
|
"requires": ["Humanism"],
|
|
"row": 2,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Scientific Revolution",
|
|
"uniques": ["Science gained from research agreements [+50]%"],
|
|
"requires": ["Free Thought"],
|
|
"row": 3,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Rationalism Complete",
|
|
"uniques": ["[2] Free Technologies",
|
|
"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Freedom",
|
|
"era": "Renaissance era",
|
|
"uniques": ["[+25]% Great Person generation [in all cities]", "Only available <before adopting [Autocracy]>", "Only available <before adopting [Order]>"],
|
|
"policies": [
|
|
{
|
|
"name": "Constitution",
|
|
"uniques": ["[+2 Culture] from every [Wonder]"],
|
|
"row": 1,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Universal Suffrage",
|
|
"uniques": ["[+33]% Strength for cities <when defending>"],
|
|
"row": 1,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Civil Society",
|
|
"uniques": ["[-50]% Food consumption by specialists [in all cities]"],
|
|
"row": 1,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Free Speech",
|
|
"uniques": ["[8] units cost no maintenance"],
|
|
"requires": ["Constitution"],
|
|
"row": 2,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Democracy",
|
|
"uniques": ["[-50]% Unhappiness from [Specialists] [in all cities]"],
|
|
"requires": ["Civil Society"],
|
|
"row": 2,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Freedom Complete",
|
|
"uniques": ["[+100]% Yield from every [Great Improvement]", "[+50]% Golden Age length",
|
|
"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Autocracy",
|
|
"era": "Industrial era",
|
|
"uniques": ["[-33]% maintenance costs <for [All] units>", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
|
|
"Only available <before adopting [Order]>", "Only available <before adopting [Freedom]>"],
|
|
"policies": [
|
|
{
|
|
"name": "Populism",
|
|
"uniques": ["[+25]% Strength <for [Wounded] units>"],
|
|
"row": 1,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Militarism",
|
|
"uniques": ["[Gold] cost of purchasing [All] units [-33]%"],
|
|
"row": 1,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Fascism",
|
|
"uniques": ["Quantity of strategic resources produced by the empire +[100]%", "[+2] Movement <for [Great General] units>"],
|
|
"requires": ["Populism","Militarism"],
|
|
"row": 2,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Police State",
|
|
"uniques": ["[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]"],
|
|
// There are also some uniques regarding espoinage, which as of this writing is not yet implemented
|
|
"requires": ["Militarism"],
|
|
"row": 2,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Total War",
|
|
"uniques": ["[+25]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"],
|
|
"requires": ["Police State","Fascism"],
|
|
"row": 3,
|
|
"column": 4
|
|
},
|
|
{
|
|
"name": "Autocracy Complete",
|
|
"uniques": [
|
|
"[+25]% Strength <when attacking> <for [Military] units> <for [50] turns>",
|
|
"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>",
|
|
"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Order",
|
|
"era": "Industrial era",
|
|
"uniques": ["[+1 Happiness] [in all cities]", "Only available <before adopting [Autocracy]>", "Only available <before adopting [Freedom]>"],
|
|
"policies": [
|
|
{
|
|
"name": "United Front",
|
|
"uniques": ["Militaristic City-States grant units [2] times as fast when you are at war with a common nation"],
|
|
"row": 1,
|
|
"column": 1
|
|
},
|
|
{
|
|
"name": "Planned Economy",
|
|
"uniques": ["[+25]% [Science] from every [Factory]", "[+100]% Production when constructing [Factory] buildings [in all cities]"],
|
|
"row": 1,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Nationalism",
|
|
"uniques": ["[+15]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"],
|
|
"row": 1,
|
|
"column": 5
|
|
},
|
|
{
|
|
"name": "Socialism",
|
|
"requires": ["Planned Economy"],
|
|
"uniques": ["[-15]% maintenance cost for buildings [in all cities]"],
|
|
"row": 2,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Communism",
|
|
"requires": ["Socialism"],
|
|
"uniques": ["[+2 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"],
|
|
"row": 3,
|
|
"column": 3
|
|
},
|
|
{
|
|
"name": "Order Complete",
|
|
"uniques": ["[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]",
|
|
"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|