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* 1 new line * show tile yields * 1 new line * Move to city * 3 new lines * The resistance in [cityName] has ended! * +[amount]% Production when constructing [unitType] units * Doubles Gold given to enemy if city is captured * 4 new lines * Receive a tech boost when scientific buildings/wonders are built in capital * -[amount]% [param] unit maintenance costs * Excess Food converted to Production when under construction * Requires at least [amount] population * 3 new lines * New [param] units start with [amount] Experience * All tiles cost 1 movement * Can pass through impassable tiles