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* AutoPlay now builds military units more * AutoPlayEndTurn now launches in a new thread if there are more than 30 units/cities * Moved AutoPlay to WorldScreen and added isAIOrAutoPlaying() to Civilization * Fixed AI not wanting to pass through city-state tiles * Added black space to the end of AutoPlay * Partially fixed some NextTurnButton AutoPlay Behaviour * AutoPlay now persists across next turn WorldScreens * Made player's turn using AutoPlay run on a different thread * Remove the extra isAutoPlaying variable * AutoPlay class now manages all AutoPlay threads * Made AutoPlayMilitary and AutoPlayCivilian both able to run on a new thread. * Added more comments to AutoPlay * Maybe finally fixed the problems?