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![]() * Military units prioritize healing more * Military units try to pillage tiles when attacking * tryHeal() now tries to pillage multiple times if a unit have more movement * Barbarians now pillage more * Units stay healing on its tile if it can heal in two turns * Units will heal when no enemies are around in their territory * TryHealUnit returns false after pillaging to full health * Refactored canUnitHealInTurnsOnCurrentTile * Refactored movePreparingAttack pillaging |
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src/com/unciv | ||
build.gradle.kts |