Unciv/core
Oskar Niesen a5f1ba0401
Military unit healing improvement (#11195)
* Military units prioritize healing more

* Military units try to pillage tiles when attacking

* tryHeal() now tries to pillage multiple times if a unit have more movement

* Barbarians now pillage more

* Units stay healing on its tile if it can heal in two turns

* Units will heal when no enemies are around in their territory

* TryHealUnit returns false after pillaging to full health

* Refactored canUnitHealInTurnsOnCurrentTile

* Refactored movePreparingAttack pillaging
2024-02-28 23:45:35 +02:00
..
src/com/unciv Military unit healing improvement (#11195) 2024-02-28 23:45:35 +02:00
build.gradle.kts Compile to jre 8 target (#11122) 2024-02-12 00:49:08 +02:00