Open-source Android/Desktop remake of Civ V
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Am-per-Sand a6c20984f2 Citizenship and Legalism description changed.
Unclear description fixed. I have almost created a pull request for `CityStats.kt`: 
```
if (policies.contains("Citizenship")  && currentConstruction.name == "Worker")
stats.production += 25f
```
as I thought it should boost training of Workers.

I also attach #423 contents of  with a similar unclarity of Legalism.
2019-05-03 17:06:53 +03:00
android Citizenship and Legalism description changed. 2019-05-03 17:06:53 +03:00
core Lock city states. 2019-05-03 17:04:18 +03:00
desktop Updated gradle wrapper 2019-04-24 09:47:33 +03:00
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gradle/wrapper Updated gradle wrapper 2019-04-24 09:47:33 +03:00
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build.gradle
CODE_OF_CONDUCT.md
Credits.md credit for Cossack 2019-04-22 12:34:25 +02:00
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Game Making Tips.md
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UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties