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* Initial Home page Updated Home (markdown) Updated Getting Started (markdown) Created Project structure overview (markdown) Initial Home page Updated Project structure overview (markdown) Updated Project structure overview (markdown) Created Making a new Civilization (markdown) Updated Getting Started (markdown) Updated Home (markdown) Updated Project structure overview (markdown) Created From code to deployment (markdown) Updated Project structure overview (markdown) Updated Major classes (markdown) Updated Project structure and major classes (markdown) Updated Getting Started (markdown) Updated Project structure and major classes (markdown) Updated From code to deployment (markdown) Created Translating (markdown) Updated Translating (markdown) Updated Translating (markdown) Updated Translating (markdown) Updated Translating (markdown) Created Coding standards (markdown) Updated Home (markdown) Added "why do we clone on NextTurn" explanation Created Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Translating (markdown) New translation files location Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Translating (markdown) Added mod file location on chromebook Created Scenarios (markdown) Updated Scenarios (markdown) Updated Scenarios (markdown) Updated Scenarios (markdown) Updated Scenarios (markdown) Updated Scenarios (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Scenarios (markdown) Updated Mods (markdown) Added itch.io release Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Project structure and major classes (markdown) Updated Mods (markdown) Created Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Added link to Uniques Updated Uniques (markdown) Added 'triggers victory' unique Updated Making a new Civilization (markdown) Created Building locally without Android Studio (markdown) Updated Translating (markdown) Updated Uniques (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Uniques (markdown) Added improvement uniques Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Mods (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) I thought a tutorial on how to create a custom tileset in the first place could not hurt Moved the sentence to the "Creating a custom tileset" page Updated Making a new Civilization (markdown) Updated Mods Making a new Civilization (markdown) Updated Mods Making a new Civilization (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Destroyed Scenarios (markdown) Updated Uniques (markdown) Changed Travis documentation to Github actions documentation Updated Translating (markdown) Updated Translating (markdown) Updated From code to deployment (markdown) Removed "working on templated rule variants" because we currently don't Updated Uniques (markdown) Updated uniques based on everything done during the policy update Misplaced a unique Updated Making a new Civilization (markdown) Updated Making a new Civilization (markdown) Updated Translating (markdown) Updated Uniques (markdown) Removed [pending] messages for PR's that were no longer pending Added uniques from telecommuncations/advanced balistics Added all the uniques from my PR's (telecommunicatoins -- shrines); added uniques I deprecated at some point Updated Uniques (markdown) Added missing deprecated unique Added uniques changed in #4292 Updated Uniques (markdown) Added uniques from #4311 and #4301 Added uniques from #4331 Added Discord webhook message Created page with basic information Typo Made information not incorrect Added units.json Manual new lines was a terrible idea Updated JSON files for mods (markdown) Added link to JSON files for mods explanation Added eras.json capitalization Added a header Improved example Added Buildings.json hmmm Doesn't work, sad Added information on Specialists.json Updated JSON files for mods (markdown) Added uniques from #4372 Updated Uniques (markdown) Updated uniques after #4393 Updated uniques after #4423 Add new and deprecated uniques of #4487, #4459 add wonder images Fixed mod directory Updated Uniques (markdown) Updated uniques after #4530, #4505, #4419 Reworked the passages on tileFilter, terrainFilter and improvementFilter from code inspection Added a more indept guide on how to install UnCiv on macOS Updated Uniques (markdown) Created Credits.md (markdown) Destroyed Credits.md (markdown) Added installing from source method Improve Sound chapter, added Civilopedia text chapter Added after #4619 Added unitTypes.json Added beliefs.json Updated Translating (markdown) Added eras:unitBaseBuyCost Added after #4568 Added ruins.json Added after #4771 Added rudimentary Difficulties.json doc Added ruin-specfic uniques explanation Added TOC and Nations Detailed Techs chapter Fix 1 line - tech uniques Added Quests.json Added ModOptions Added ModOptions Added UnitPromotions, structured TOC Added Policies Added crosslinks Fixed broken links Added TileResources Added more crosslinks Small fix resource tile graphix aren't toggle-able Added TileImprovements Added Terrains Updated JSON files for mods (markdown) Updated Getting Started (markdown) Updated Getting Started (markdown) Updated Getting Started (markdown) Updated JSON files for mods (markdown) Updated Translating (markdown) Created Civilization-related JSON files (markdown) Created Map-related JSON files (markdown) Double title Double title Created Unit-related JSON files (markdown) Moved sounds Updated Unit related JSON files (markdown) Moved Stats Created Miscellaneous JSON files (markdown) Removed content that has been moved to separate pages, update TOC Created _Sidebar (markdown) Updated Uniques (markdown) test Fixed broken links. Apparently the way 'preview' links to pages differs from how it links when you view them on a saved page for some reason Updated Uniques (markdown) Fix relative `..` link suddenly leaving the wiki Updated Miscellaneous JSON files (markdown) Fix relative links Fix era links to Units.json Updated Uniques (markdown) Updated From code to deployment (markdown) Added uniques & cityFilters up to #4995 Mass deprecation as per 422607 Fixed broken link to redirect to Unit Uniques in Wiki Fixed broken link to redirect to Unit Uniques in Wiki table Updated Uniques (markdown) Updated Getting Started (markdown) Updated Uniques (markdown) Added uniques & filters up to #5094 Removed a deprecated unique Moved some uniques to better sections, removed an outdated unique fixed a typo Updated Uniques (markdown) eras.json is now required Removed outdated religion section Added missing terrain uniques Added resource uniques Fixed resource unique link Added missing unique for tile improvements Fixed broken link "Disappearing" translations explained Updated Home (markdown) Some atlas info, leader portraits Created Force rating calculation (markdown) "Not yet" for Image atlas distribution in mods Updated uniques after #5259 Added information on conditionals Updated growth unique Added conditional support up to #5270 Typo Escape html tags Add conditionals to table of contents Updated _Sidebar (markdown) Created Audiovisual Mods (markdown) Audiovisual Mods, move Graphics-only info Updated Audiovisual Mods (markdown) Audiovisual Mods - Draft done. Documented translation method Updated Translations, mods, and modding freedom in Open Source (markdown) Fix Typos and Links New Terrain uniques / 2 sections Atlas control via multiple Images.x folders is now live Link to atlas paragraph startBias clarification Missing bracket Added uniques & conditionals up to #5345 (my PR's only) Updated Force rating calculation (markdown) Updated Getting Started (markdown => asciidoc) Undid renaming Updated Getting Started (asciidoc => markdown) Added fix for Gradle sync fail Updated Project structure and major classes (markdown) Bump Java version from JDK 8 to JDK 11 due to gradle upgrade Updated uniques & conditionals up to #5618 from my PR's Created Regions (markdown) Updated Uniques (markdown) Updated Uniques (markdown) Mention docs/uniques.md, emphasized Stat capitalization * Base wiki state. * Move wiki files into `/docs/wiki`. Migrate inter-Markdown links. Fix pre-existing broken links and anchors. Standardize repository links for AS linting. Add wiki footer. Updated Uniques (markdown) Updated Mods Making a new Civilization (markdown) Updated Making a new Civilization (markdown) Add GH Action for updating wiki. Play it safer, and don't `push -f`. (Should be the same either way though.) * Base wiki migration state. * Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-02 11:04:38 Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-02 11:04:38 Parent: 8fe9385ee644a74b1c3ae3c6d1fa8200cc952a3f (Mention docs/uniques.md, emphasized Stat capitalization) Child: 7463af24381cc6b94b949b4419841d303af6bb93 (Expanded documentation on constructionFilters) Branches: master, remotes/origin/master Follows: Precedes: Added construction filter in the header * Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-02 11:06:59 Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-02 11:06:59 Parent: 49654ec91dcf565685fd6e4ca966456484c578bd (Added construction filter in the header) Child: d48da00f4fa03f61891ec7396a5d0ba9109f44df (Added actual steps I take when releasing a version) Branches: master, remotes/origin/master Follows: Precedes: Expanded documentation on constructionFilters * Author: Yair Morgenstern <yairm210@> 2022-01-02 18:15:10 Committer: Yair Morgenstern <yairm210@> 2022-01-02 18:15:10 Parent: 7463af24381cc6b94b949b4419841d303af6bb93 (Expanded documentation on constructionFilters) Child: e7873b135204510742017be455c8b73862bb1d75 (Updated From code to deployment (markdown)) Branches: master, remotes/origin/master Follows: Precedes: Added actual steps I take when releasing a version * Author: Yair Morgenstern <yairm210@> 2022-01-02 19:54:18 Committer: Yair Morgenstern <yairm210@> 2022-01-02 19:54:18 Parent: d48da00f4fa03f61891ec7396a5d0ba9109f44df (Added actual steps I take when releasing a version) Child: 84a6eb3a44ed2504f157d55e90cfe2363bb70659 (Added buildingFilter and reworded a bit of generated documentation) Branches: master, remotes/origin/master Follows: Precedes: Updated From code to deployment (markdown) * Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-07 11:48:11 Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-07 11:48:11 Parent: e7873b135204510742017be455c8b73862bb1d75 (Updated From code to deployment (markdown)) Child: 2a4a0add3728a676012ce51bc3f825c8a5c04c84 (Slightly improved wording) Branches: master, remotes/origin/master Follows: Precedes: Added buildingFilter and reworded a bit of generated documentation * Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-07 11:51:18 Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-07 11:51:18 Parent: 84a6eb3a44ed2504f157d55e90cfe2363bb70659 (Added buildingFilter and reworded a bit of generated documentation) Child: d4b91ed84a0989ea5205a77390543d268f7a8b22 (Removed a deprecated field) Branches: master, remotes/origin/master Follows: Precedes: Slightly improved wording * Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-17 16:59:32 Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-17 16:59:32 Parent: 2a4a0add3728a676012ce51bc3f825c8a5c04c84 (Slightly improved wording) Child: 3cd48433f279bcceaaab4f63c2c48606781c059f (Updated belief type valed values) Branches: master, remotes/origin/master Follows: Precedes: Removed a deprecated field * Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-17 17:00:14 Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> 2022-01-17 17:00:14 Parent: d4b91ed84a0989ea5205a77390543d268f7a8b22 (Removed a deprecated field) Child: 2f076df75fc5d112146902c88f240a3ebdac8849 (Updated Getting Started (markdown)) Branches: master, remotes/origin/master Follows: Precedes: Updated belief type valed values * Author: Yair Morgenstern <yairm210@> 2022-01-22 19:40:43 Committer: Yair Morgenstern <yairm210> 2022-01-22 19:40:43 Parent: 3cd48433f279bcceaaab4f63c2c48606781c059f (Updated belief type valed values) Child: 5d60469df68e0416ffa815e1366aef191583c451 (Updated Getting Started (markdown)) Branches: master, remotes/origin/master Follows: Precedes: Updated Getting Started (markdown) * Author: Yair Morgenstern <yairm210@> 2022-01-22 19:46:03 Committer: Yair Morgenstern <yairm210@> 2022-01-22 19:46:03 Parent: 2f076df75fc5d112146902c88f240a3ebdac8849 (Updated Getting Started (markdown)) Child: 73475b37b28934478dc05830d3aeb61cf8ee6b69 (Updated Getting Started (markdown)) Branches: master, remotes/origin/master Follows: Precedes: Updated Getting Started (markdown) * Normalize some links. * Author: Yair Morgenstern <yairm210@> 2022-01-22 19:54:23 Committer: Yair Morgenstern <yairm210@> 2022-01-22 19:54:23 Parent: 5d60469df68e0416ffa815e1366aef191583c451 (Updated Getting Started (markdown)) Branches: master, remotes/origin/master Follows: Precedes: Updated Getting Started (markdown) Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> |
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Unciv - FOSS Civ V for Android+Desktop
What is this?
An open-source, mod-friendly Android+Desktop remake of Civ V, made with LibGDX
Is this any good?
Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
What's the roadmap?
Is this order:
- Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
- UI+UX improvements (suggestions welcome!)
- Better automation, AI etc. in-game
- Finishing off Vanilla mechanics - Time Victory, Air sweep action - mostly done!
- G&K mechanics - espionage, the Maya's, etc.
- BNW mechanics - trade routes, world congress, etc.
Contributing
How can I help?
Programmers start here!
Translators start here!
Modders start here!
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
FAQ
Will you implement {feature}?
If it's in the original Civ V, then yes!
There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!
If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!
Why not? This is its own game, why not add features that weren't in Civ V?
Having a clear vision is important for actually getting things done.
Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.
As an open source project, this stuff is done in our spare time, of which there isn't much.
We need a clear-cut criteria to decide what to work on and what not to work on.
Will you implement Civ VI?
Considering how long it took to get this far, no.
Is there a desktop version?
Yes! Windows and Linux versions are available at itch.io, and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;)
UnCiv can also be installed on macOS, a guide on how to do that can be found here.
If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in Releases which you can run with java -jar Unciv.jar
.
For Mac users, you'll need to add extra parameters, java -XstartOnFirstThread -Djava.awt.headless=true -jar Unciv.jar
.
If you use Flatpaks, there's a Flatpak by MayeulC and you can know more about it here. Flathub link is available in the Downloads section.
If you want to build it from scratch for some reason, we have instructions for that as well
How about IOS?
I'm not planning on it.
It means paying money to Apple, yet another release path, and since I don't have an IOS device it means I can't test it properly.
How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials
All the information is included in the amazing Civ V wiki
Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
Alternatively, you could join us on Discord and ask there =D
Aren't you basically making a Civ V clone? Is that even legal?
This is a subject that I've heard a lot of hearsay on but no solid sources of law.
From what I gather, it is illegal:
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!
Disclosure
Multiplayer takes advantage of Dropbox, which is non-free software, for syncing purposes.
Single player does not use this feature.