mirror of
https://github.com/yairm210/Unciv.git
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50274a42ad
* Coast also yields 1 Gold * Coast also yields 1 Gold and 1 Food in Vanilla
590 lines
23 KiB
JSON
590 lines
23 KiB
JSON
[
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// Base terrains
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{
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"name": "Ocean",
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"type": "Water",
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"food": 1,
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"gold": 1,
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"movementCost": 1,
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"RGB": [43, 87, 151]
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},
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{
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"name": "Coast",
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"type": "Water",
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"food": 1,
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"gold": 1,
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"movementCost": 1,
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"RGB": [70, 138, 216],
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"uniques": ["[+2] to Fertility for Map Generation",
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"Considered [Desirable] when determining start locations <on water maps>",
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"Every [60] tiles with this terrain will receive a major deposit of a strategic resource."]
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},
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{
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"name": "Grassland",
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"type": "Land",
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"food": 2,
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"movementCost": 1,
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"RGB": [0, 163, 0],
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"uniques": ["Occurs at temperature between [-0.4] and [0.1] and humidity between [0.2] and [0.4]",
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"Occurs at temperature between [0.1] and [0.2] and humidity between [0.3] and [0.4]",
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"Occurs at temperature between [-0.5] and [0.5] and humidity between [0.6] and [0.8]",
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"Occurs at temperature between [-0.5] and [1] and humidity between [0.9] and [1]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [1]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [1]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [1]",
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"Occurs at temperature between [0.6] and [0.8] and humidity between [0.4] and [0.6]",
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"[+3] to Fertility for Map Generation",
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"A Region is formed with at least [30]% [Grassland] tiles, with priority [7]",
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"A Region can not contain more [Plains] tiles than [Grassland] tiles",
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"Considered [Desirable] when determining start locations",
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"Considered [Food] when determining start locations <in [Jungle] Regions>",
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"Considered [Food] when determining start locations <in [Forest] Regions>",
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"Considered [Food] when determining start locations <in [Hill] Regions>",
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"Considered [Food] when determining start locations <in [Grassland] Regions>",
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"Considered [Food] when determining start locations <in [Hybrid] Regions>",
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"Every [33] tiles with this terrain will receive a major deposit of a strategic resource."]
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},
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{
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"name": "Plains",
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"type": "Land",
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"food": 1,
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"production": 1,
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"movementCost": 1,
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"RGB": [153, 180, 51],
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"uniques": ["Occurs at temperature between [-0.4] and [-0.1] and humidity between [0] and [0.2]",
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"Occurs at temperature between [-0.4] and [0.4] and humidity between [0.4] and [0.6]",
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"Occurs at temperature between [0.4] and [0.5] and humidity between [0.5] and [0.6]",
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"Occurs at temperature between [-0.6] and [0.7] and humidity between [0.8] and [0.9]",
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"Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.9] and [1]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.2] and [0.6]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.4]",
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"Occurs at temperature between [0.6] and [0.8] and humidity between [0.6] and [0.7]",
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"Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]",
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"[+4] to Fertility for Map Generation",
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"A Region is formed with at least [30]% [Plains] tiles, with priority [6]",
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"A Region can not contain more [Grassland] tiles than [Plains] tiles",
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"Considered [Desirable] when determining start locations",
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"Considered [Food] when determining start locations <in [Tundra] Regions>",
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"Considered [Food] when determining start locations <in [Desert] Regions>",
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"Considered [Food] when determining start locations <in [Hill] Regions>",
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"Considered [Food] when determining start locations <in [Plains] Regions>",
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"Considered [Food] when determining start locations <in [Hybrid] Regions>",
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"Every [33] tiles with this terrain will receive a major deposit of a strategic resource."]
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},
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{
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"name": "Tundra",
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"type": "Land",
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"food": 1,
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"movementCost": 1,
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"RGB": [124, 62, 57],
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"uniques": ["Occurs at temperature between [-0.9] and [-0.6] and humidity between [0.8] and [1]",
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"Occurs at temperature between [-0.8] and [-0.5] and humidity between [0.6] and [0.8]",
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"Occurs at temperature between [-0.7] and [-0.4] and humidity between [0.4] and [0.6]",
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"Occurs at temperature between [-0.6] and [-0.4] and humidity between [0.2] and [0.4]",
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"Occurs at temperature between [-0.5] and [-0.4] and humidity between [0] and [0.2]",
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"[+2] to Fertility for Map Generation",
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"A Region is formed with at least [30]% [Tundra] tiles and [Snow] tiles, with priority [1]",
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"Considered [Food] when determining start locations <in [Tundra] Regions>",
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"Considered [Desirable] when determining start locations <in [Tundra] Regions>",
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"Becomes [Plains] when adjacent to [River]",
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"Every [16] tiles with this terrain will receive a major deposit of a strategic resource."]
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},
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{
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"name": "Desert",
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"type": "Land",
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"movementCost": 1,
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"RGB": [230, 172, 0],
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"uniques": ["Occurs at temperature between [-0.1] and [0.9] and humidity between [0] and [0.2]",
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"Occurs at temperature between [0.1] and [0.8] and humidity between [0.2] and [0.3]",
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"Occurs at temperature between [0.2] and [0.7] and humidity between [0.3] and [0.4]",
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"Occurs at temperature between [0.4] and [0.6] and humidity between [0.4] and [0.5]",
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"Occurs at temperature between [0.5] and [0.6] and humidity between [0.5] and [0.7]",
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"[+1] to Fertility for Map Generation",
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"A Region is formed with at least [25]% [Desert] tiles, with priority [4]",
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"Becomes [Flood plains] when adjacent to [River]",
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"Considered [Undesirable] when determining start locations <in all except [Desert] Regions>",
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"Every [13] tiles with this terrain will receive a major deposit of a strategic resource."]
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},
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{
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"name": "Lakes",
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"type": "Water",
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"food": 2,
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"gold": 1,
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"RGB": [0, 171, 169],
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"uniques": ["Fresh water",
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"Considered [Food] when determining start locations",
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"Considered [Desirable] when determining start locations"],
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"civilopediaText": [
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{"text": "Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases)."},
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{"text": "Rivers", "link":"Terrain/River"},
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{"text": "Oasis", "link":"Terrain/Oasis"},
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{"text": "Farm", "link":"Improvement/Farm"},
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{"text": "Civil Service", "link":"Technology/Civil Service"},
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{"text": "Fertilizer", "link":"Technology/Fertilizer"}
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]
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},
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{
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"name": "Mountain",
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"type": "Land",
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"impassable": true,
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"defenceBonus": 0.25,
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"RGB": [102, 102, 102],
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"uniques": ["Rough terrain",
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"Has an elevation of [2] for visibility calculations",
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"Occurs in chains at high elevations",
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"Units ending their turn on this terrain take [50] damage",
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"Always Fertility [-2] for Map Generation",
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"Considered [Undesirable] when determining start locations"]
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},
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{
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"name": "Snow",
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"type": "Land",
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"movementCost": 1,
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"RGB": [230, 238, 255], //Darker229, 229, 255
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"uniques": [
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"Occurs at temperature between [-1] and [-0.9] and humidity between [0] and [1]",
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"Occurs at temperature between [-0.9] and [-0.8] and humidity between [0] and [0.8]",
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"Occurs at temperature between [-0.8] and [-0.7] and humidity between [0] and [0.6]",
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"Occurs at temperature between [-0.7] and [-0.6] and humidity between [0] and [0.4]",
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"Occurs at temperature between [-0.6] and [-0.5] and humidity between [0] and [0.2]",
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"Always Fertility [-1] for Map Generation",
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"Considered [Undesirable] when determining start locations",
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"Becomes [Tundra] when adjacent to [River]",
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"Every [17] tiles with this terrain will receive a major deposit of a strategic resource.",
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"Never receives any resources <in [Hill] tiles>"]
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},
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// Terrain features
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{
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"name": "Hill",
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"type": "TerrainFeature",
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"production": 2,
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"movementCost": 2,
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"overrideStats": true,
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"defenceBonus": 0.25,
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"RGB": [105,125,72],
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"occursOn": ["Tundra","Plains","Grassland","Desert","Snow"],
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"uniques": ["Rough terrain",
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"[+5] Strength for cities built on this terrain",
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"Has an elevation of [1] for visibility calculations",
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"Occurs in groups around high elevations",
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"[+1] to Fertility for Map Generation",
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"A Region is formed with at least [40]% [Hill] tiles, with priority [5]",
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"Base Terrain on this tile is not counted for Region determination",
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"Starts in regions of this type receive an extra [Sheep]",
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"Considered [Desirable] when determining start locations",
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"Considered [Production] when determining start locations",
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"Every [22] tiles with this terrain will receive a major deposit of a strategic resource."]
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},
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{
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"name": "Forest",
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"type": "TerrainFeature",
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"production": 1,
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"food": 1,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Tundra","Plains","Grassland","Hill"],
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"uniques": ["Rough terrain", "Vegetation",
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"Provides a one-time Production bonus to the closest city when cut down",
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"Blocks line-of-sight from tiles at same elevation",
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"[25]% Chance to be destroyed by nukes",
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"A Region is formed with at least [30]% [Forest] tiles, with priority [3]",
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"A Region is formed with at least [35]% [Forest] tiles and [Jungle] tiles, with priority [3]",
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"A Region can not contain more [Jungle] tiles than [Forest] tiles",
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"Considered [Desirable] when determining start locations",
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"Considered [Production] when determining start locations",
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"Considered [Food] when determining start locations <in [Forest] Regions>",
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"Considered [Food] when determining start locations <in [Tundra] Regions>",
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"Every [39] tiles with this terrain will receive a major deposit of a strategic resource."],
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"civilopediaText": [{"text":"A Camp can be built here without cutting it down", "link":"Improvement/Camp"}]
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},
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{
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"name": "Jungle",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Plains","Grassland"],
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"uniques": [
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"Rough terrain", "Vegetation",
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"Blocks line-of-sight from tiles at same elevation",
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"[25]% Chance to be destroyed by nukes",
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"[-1] to Fertility for Map Generation",
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"A Region is formed with at least [30]% [Jungle] tiles, with priority [2]",
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"A Region is formed with at least [35]% [Jungle] tiles and [Forest] tiles, with priority [2]",
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"A Region can not contain more [Forest] tiles than [Jungle] tiles",
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"Considered [Food] when determining start locations <in all except [Grassland] Regions>",
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"Considered [Desirable] when determining start locations <in all except [Grassland] Regions>",
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"Every [33] tiles with this terrain will receive a major deposit of a strategic resource."
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]
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},
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{
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"name": "Marsh",
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"type": "TerrainFeature",
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"food": -1,
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"movementCost": 3,
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"unbuildable": true,
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"defenceBonus": -0.15,
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"occursOn": ["Grassland"],
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"uniques": ["Rare feature",
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"[-2] to Fertility for Map Generation",
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"Every [9] tiles with this terrain will receive a major deposit of a strategic resource."],
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"civilopediaText": [{"text":"Only Polders can be built here", "link":"Improvement/Polder"}]
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},
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{
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"name": "Fallout",
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"type": "TerrainFeature",
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"movementCost": 2,
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"unbuildable": true,
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"uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"],
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// For map editor only - the generator won't place it without code or enabling uniques
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// If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account
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"occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"],
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"defenceBonus": -0.15
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},
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{
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"name": "Oasis",
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"type": "TerrainFeature",
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"food": 3,
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"gold": 1,
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"movementCost": 1,
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"unbuildable": true,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"],
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"uniques": ["Fresh water", "Rare feature",
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"Only [All Road] improvements may be built on this tile",
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"Always Fertility [4] for Map Generation",
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"Considered [Food] when determining start locations",
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"Considered [Desirable] when determining start locations"],
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"civilopediaText": [
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{"text": "Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes)."},
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{"text": "Rivers", "link":"Terrain/River"},
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{"text": "Lakes", "link":"Terrain/Lakes"},
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{"text": "Farm", "link":"Improvement/Farm"},
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{"text": "Civil Service", "link":"Technology/Civil Service"},
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{"text": "Fertilizer", "link":"Technology/Fertilizer"}
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]
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},
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{
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"name": "Flood plains",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"],
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"uniques": ["Always Fertility [5] for Map Generation",
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"Considered [Food] when determining start locations",
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"Considered [Desirable] when determining start locations"]
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},
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{
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"name": "Ice",
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"type": "TerrainFeature",
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"impassable": true,
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"overrideStats": true,
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"occursOn": ["Ocean", "Coast"],
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"uniques": ["Occurs at temperature between [-1] and [-0.8] and humidity between [0] and [1]",
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"[-1] to Fertility for Map Generation",
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"Considered [Undesirable] when determining start locations"]
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},
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{
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"name": "Atoll",
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"type": "TerrainFeature",
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"movementCost": 1,
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"food": 1,
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"production": 1,
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"occursOn": ["Coast"],
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"uniques": ["Rare feature"]
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},
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// Virtual River entry, used for stats, Uniques and Civilopedia
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// Modders take heed:
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// * This never exists on the map, it's a placeholder to allow you to mod the actual river's stats.
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// * The name is hardcoded to apply stats and the Stats Unique when a tile has one or more edges with an actual river.
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// * No other Unique is implemented and will work - for now.
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{
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"name": "River",
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"type": "TerrainFeature",
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"gold": 1,
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"movementCost": 0, // So Civilopedia won't display a cost of 1
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"uniques": ["Doesn't generate naturally", "Excluded from map editor"],
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"civilopediaText": [
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{"text": "Rivers exist on tile edges, not as terrain feature per se."},
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{"text": "Tiles on both sides gain its benefits. These benefits do not stack."},
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{"text": "The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes)."},
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{"text": "Movement across rivers takes all remaining movement points of a unit unless there is a bridge."},
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// See BattleConstants.ATTACKING_ACROSS_RIVER_MALUS:
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{"text": "When attacking across a river, the attacker gets a -20% strength malus."},
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// Related Buildings and Beliefs are automatically linked
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{"text": "Lakes", "link":"Terrain/Lakes"},
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{"text": "Oasis", "link":"Terrain/Oasis"},
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{"text": "Farm", "link":"Improvement/Farm"},
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{"text": "Road", "link":"Improvement/Road"},
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{"text": "Engineering", "link":"Technology/Engineering"},
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{"text": "Civil Service", "link":"Technology/Civil Service"},
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{"text": "Fertilizer", "link":"Technology/Fertilizer"},
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{"text": "Amphibious", "link":"Promotion/Amphibious"}
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]
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},
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// Natural Wonders
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{
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"name": "Great Barrier Reef",
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"type": "NaturalWonder",
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"food": 2,
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"production": 1,
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"gold": 1,
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"science": 2,
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"occursOn": ["Ocean"],
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"uniques": ["Must be adjacent to [1] to [6] [Coast] tiles",
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"Must be adjacent to [6] [Water] tiles",
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"Occurs on latitudes from [10] to [70] percent of distance equator to pole",
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"Occurs in groups of [2] to [2] tiles"],
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"turnsInto": "Coast",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Old Faithful",
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"type": "NaturalWonder",
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"science": 2,
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"happiness": 3,
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"occursOn": ["Grassland","Plains","Tundra","Mountain"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] to [4] [Mountain] tiles",
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"Must be adjacent to [3] to [6] [Elevated] tiles",
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"Must be adjacent to [0] to [3] [Desert] tiles",
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"Must be adjacent to [0] to [3] [Tundra] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "El Dorado",
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"type": "NaturalWonder",
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"culture": 5,
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"overrideStats": true,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [1] to [6] [Jungle] tiles",
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"Grants [+500 Gold] to the first civilization to discover it"],
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"weight": 2
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},
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{ // This will count as "Fresh water" in civ 6
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"name": "Fountain of Youth",
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"type": "NaturalWonder",
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"happiness": 10,
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"overrideStats": true,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Grants [Rejuvenation] ([all healing effects doubled]) to adjacent [{Military} {Land}] units for the rest of the game",
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"Tile provides yield without assigned population"],
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"weight": 1
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},
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{
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"name": "Grand Mesa",
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"type": "NaturalWonder",
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"production": 2,
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"gold": 3,
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"occursOn": ["Plains","Desert","Tundra"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [0] [Grassland] tiles",
|
|
"Must be adjacent to [2] to [6] [Hill] tiles",
|
|
"Must be adjacent to [0] to [2] [Mountain] tiles"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Mount Fuji",
|
|
"type": "NaturalWonder",
|
|
"gold": 2,
|
|
"culture": 3,
|
|
"faith": 3,
|
|
"occursOn": ["Grassland","Plains"],
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [0] [Tundra] tiles",
|
|
"Must be adjacent to [0] [Desert] tiles",
|
|
"Must be adjacent to [0] [Mountain] tiles",
|
|
"Must be adjacent to [0] [Marsh] tiles",
|
|
"Must be adjacent to [0] to [2] [Hill] tiles",
|
|
"Must not be on [1] largest landmasses"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Krakatoa",
|
|
"type": "NaturalWonder",
|
|
"science": 5,
|
|
"occursOn": ["Ocean"],
|
|
"uniques": ["Must be adjacent to [1] to [6] [Coast] tiles",
|
|
"Must be adjacent to [0] [Ice] tiles",
|
|
"Neighboring tiles will convert to [Coast]"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Rock of Gibraltar",
|
|
"type": "NaturalWonder",
|
|
"food": 2,
|
|
"gold": 5,
|
|
"occursOn": ["Grassland"],
|
|
"uniques": ["Must be adjacent to [1] to [5] [Coast] tiles",
|
|
"Must be adjacent to [1] [Mountain] tiles",
|
|
"Neighboring tiles except [Mountain] will convert to [Coast]"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Cerro de Potosi",
|
|
"type": "NaturalWonder",
|
|
"gold": 10,
|
|
"occursOn": ["Plains","Mountain"],
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [1] to [6] [Hill] tiles"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 5
|
|
},
|
|
{
|
|
"name": "Barringer Crater",
|
|
"type": "NaturalWonder",
|
|
"gold": 2,
|
|
"science": 3,
|
|
"occursOn": ["Desert","Tundra"],
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [0] [Grassland] tiles",
|
|
"Must be adjacent to [0] to [2] [Mountain] tiles",
|
|
"Must be adjacent to [0] to [4] [Elevated] tiles"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
// G&K Wonders
|
|
{
|
|
"name": "Mount Kailash",
|
|
"type": "NaturalWonder",
|
|
"faith": 6,
|
|
"happiness": 2,
|
|
"occursOn": ["Plains","Grassland"],
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [0] [Marsh] tiles",
|
|
"Must be adjacent to [0] to [1] [Desert] tiles",
|
|
"Must be adjacent to [4] to [6] [Elevated] tiles"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Mount Sinai",
|
|
"type": "NaturalWonder",
|
|
"faith": 8,
|
|
"occursOn": ["Desert","Plains"],
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [0] [Grassland] tiles",
|
|
"Must be adjacent to [0] [Tundra] tiles",
|
|
"Must be adjacent to [0] [Marsh] tiles",
|
|
"Must be adjacent to [3] to [6] [Desert] tiles"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Sri Pada",
|
|
"type": "NaturalWonder",
|
|
"food": 2,
|
|
"faith": 4,
|
|
"happiness": 2,
|
|
"occursOn": ["Plains","Grassland"],
|
|
"uniques": ["Must be adjacent to [0] [Tundra] tiles",
|
|
"Must be adjacent to [0] [Desert] tiles",
|
|
"Must be adjacent to [0] [Marsh] tiles",
|
|
"Must not be on [1] largest landmasses"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Uluru",
|
|
"type": "NaturalWonder",
|
|
"food": 2,
|
|
"faith": 6,
|
|
"occursOn": ["Plains","Desert"],
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [0] [Grassland] tiles",
|
|
"Must be adjacent to [0] [Tundra] tiles",
|
|
"Must be adjacent to [0] [Marsh] tiles",
|
|
"Must be adjacent to [3] to [6] [Plains] tiles"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
/*
|
|
// BNW wonders
|
|
{
|
|
"name": "King Solomon's Mines",
|
|
"type": "NaturalWonder",
|
|
"production": 6,
|
|
"overrideStats": true,
|
|
"occursOn": ["Plains","Desert"],
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [0] to [2] [Mountain] tiles"],
|
|
"turnsInto": "Plains",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 4
|
|
},
|
|
{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
|
|
"name": "Lake Victoria",
|
|
"type": "NaturalWonder",
|
|
"food": 6,
|
|
"occursOn": ["Plains"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"uniques": ["Fresh water","Must be adjacent to [0] [Coast] tiles"],
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Mount Kilimanjaro",
|
|
"type": "NaturalWonder",
|
|
"food": 3,
|
|
"culture": 2,
|
|
"occursOn": ["Plains","Grassland"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"uniques": ["Must be adjacent to [0] [Coast] tiles",
|
|
"Must be adjacent to [2] to [6] [Hill] tiles",
|
|
"Must be adjacent to [0] to [2] [Mountain] tiles",
|
|
"Grants [Altitude Training] ([double movement and +10% Strength in hills]) to adjacent [Land] units for the rest of the game"],
|
|
"weight": 10
|
|
}
|
|
*/
|
|
]
|