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* Add variable Movement Cost * Add new unique and support code Modification invalidates the CanTransform Still has debug * Make UnitActionStatCost unique syntax Remove debug code Improve documentation * Change text so we can add stockpiles later * Rework into UnitActionModifier * Clarifying comments * rename * remove bad imports block if no City for Unit * Add validation check to other UnitAction Uniques * add requires and all movement rework requirement check * Simplify Transform code * More efficiency. Add to TriggerUnique * Allow by default Transform to use all movement * Add variable Movement Cost * Add new unique and support code Modification invalidates the CanTransform Still has debug * Make UnitActionStatCost unique syntax Remove debug code Improve documentation * Change text so we can add stockpiles later * Rework into UnitActionModifier * Clarifying comments * rename * remove bad imports block if no City for Unit * Add validation check to other UnitAction Uniques * add requires and all movement rework requirement check * Simplify Transform code * More efficiency. Add to TriggerUnique * Allow by default Transform to use all movement * Code cleanup * Add variable Movement Cost * Add new unique and support code Modification invalidates the CanTransform Still has debug * Make UnitActionStatCost unique syntax Remove debug code Improve documentation * Change text so we can add stockpiles later * Rework into UnitActionModifier * Clarifying comments * rename * remove bad imports block if no City for Unit * Add validation check to other UnitAction Uniques * add requires and all movement rework requirement check * Simplify Transform code * More efficiency. Add to TriggerUnique * Allow by default Transform to use all movement * Rework into UnitActionModifier * remove bad imports block if no City for Unit * Code cleanup