Unciv/android/assets/jsons/Civ V - Gods & Kings
2024-06-26 09:35:40 +03:00
..
Beliefs.json Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit" 2024-06-10 17:35:23 +03:00
Buildings.json Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit" 2024-06-10 17:35:23 +03:00
CityStateTypes.json
Difficulties.json
Eras.json
Events.json Countables for Cities, Units, Buildings allow filters 2024-06-25 23:56:01 +03:00
GlobalUniques.json Fixed unhappiness effect when at 0 happiness 2024-02-09 12:14:17 +02:00
ModOptions.json
Nations.json Fix base rulesets 2024-06-26 09:35:40 +03:00
Personalities.json Personality implementation (#11729) 2024-06-15 22:02:51 +03:00
Policies.json
Quests.json
Religions.json
Ruins.json Resolved #11829 - "after [amount] turns" -> "after turn number [amount]" 2024-06-25 16:01:57 +03:00
Specialists.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Speeds.json Basic version of EspionageManger, added a unique to gain spies (#7641) 2022-08-13 22:45:16 +03:00
Techs.json Add Defensive pact (#9900) 2023-08-16 17:59:41 +03:00
Terrains.json Corrected Coast yields to give 1 Food and 1 Gold (#11583) 2024-05-14 10:59:18 +03:00
TileImprovements.json Resolved #11082 - Added "Will not be replaced by automated units" unique 2024-06-17 23:12:50 +03:00
TileResources.json Fix deprecated conditionals, caught by new mod checker 2024-04-07 12:43:38 +03:00
UnitPromotions.json Fix base rulesets 2024-06-26 09:35:40 +03:00
Units.json - Turn Privateer's unique ability into a promotion (#11761) 2024-06-19 17:13:15 +03:00
UnitTypes.json
VictoryTypes.json