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![]() Change BattleTable to calulate average damage and show alongside the min and max for easier calculations when planning to attack with multiple units such as when sieging a city Unfortunately for min-maxers the randomness is still turn dependent for a given defending unit, so the damage randomness will not average out across multiple attacks on a given turn but they will all be more or all be less depending on the luck that turn. |
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src/com/unciv | ||
build.gradle.kts |