mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-13 09:18:43 +07:00
173 lines
7.1 KiB
Kotlin
173 lines
7.1 KiB
Kotlin
package com.unciv.app
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import android.content.Intent
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import android.graphics.Rect
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import android.net.Uri
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import android.os.Bundle
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import android.view.View
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import android.view.ViewTreeObserver
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import androidx.core.app.NotificationManagerCompat
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import androidx.work.WorkManager
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.backends.android.AndroidApplication
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
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import com.badlogic.gdx.backends.android.AndroidGraphics
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import com.badlogic.gdx.math.Rectangle
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import com.unciv.UncivGame
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import com.unciv.UncivGameParameters
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import com.unciv.logic.files.UncivFiles
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import com.unciv.logic.event.EventBus
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import com.unciv.ui.screens.basescreen.UncivStage
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.components.Fonts
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import com.unciv.utils.Log
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import com.unciv.utils.concurrency.Concurrency
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import java.io.File
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open class AndroidLauncher : AndroidApplication() {
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private var customFileLocationHelper: CustomFileLocationHelperAndroid? = null
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private var game: UncivGame? = null
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private var deepLinkedMultiplayerGame: String? = null
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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Log.backend = AndroidLogBackend()
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customFileLocationHelper = CustomFileLocationHelperAndroid(this)
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MultiplayerTurnCheckWorker.createNotificationChannels(applicationContext)
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copyMods()
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val config = AndroidApplicationConfiguration().apply {
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useImmersiveMode = true
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}
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val settings = UncivFiles.getSettingsForPlatformLaunchers(filesDir.path)
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val fontFamily = settings.fontFamily
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// Manage orientation lock and display cutout
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val platformSpecificHelper = PlatformSpecificHelpersAndroid(this)
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platformSpecificHelper.allowPortrait(settings.allowAndroidPortrait)
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platformSpecificHelper.toggleDisplayCutout(settings.androidCutout)
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val androidParameters = UncivGameParameters(
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crashReportSysInfo = CrashReportSysInfoAndroid,
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fontImplementation = NativeFontAndroid((Fonts.ORIGINAL_FONT_SIZE * settings.fontSizeMultiplier).toInt(), fontFamily),
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customFileLocationHelper = customFileLocationHelper,
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platformSpecificHelper = platformSpecificHelper
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)
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game = UncivGame(androidParameters)
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initialize(game, config)
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setDeepLinkedGame(intent)
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addScreenObscuredListener((Gdx.graphics as AndroidGraphics).view)
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}
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private fun addScreenObscuredListener(contentView: View) {
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contentView.viewTreeObserver.addOnGlobalLayoutListener(object : ViewTreeObserver.OnGlobalLayoutListener {
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/** [onGlobalLayout] gets triggered not only when the [windowVisibleDisplayFrame][View.getWindowVisibleDisplayFrame] changes, but also on other things.
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* So we need to check if that was actually the thing that changed. */
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private var lastVisibleDisplayFrame: Rect? = null
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override fun onGlobalLayout() {
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if (!UncivGame.isCurrentInitialized() || UncivGame.Current.screen == null) {
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return
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}
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val r = Rect()
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contentView.getWindowVisibleDisplayFrame(r)
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if (r.equals(lastVisibleDisplayFrame)) return
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lastVisibleDisplayFrame = r
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val stage = (UncivGame.Current.screen as BaseScreen).stage
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val horizontalRatio = stage.width / contentView.width
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val verticalRatio = stage.height / contentView.height
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val visibleStage = Rectangle(
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r.left * horizontalRatio,
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(contentView.height - r.bottom) * verticalRatio, // Android coordinate system has the origin in the top left, while GDX uses bottom left
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r.width() * horizontalRatio,
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r.height() * verticalRatio
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)
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Concurrency.runOnGLThread {
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EventBus.send(UncivStage.VisibleAreaChanged(visibleStage))
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}
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}
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})
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}
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/**
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* Copies mods from external data directory (where users can access) to the private one (where
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* libGDX reads from). Note: deletes all files currently in the private mod directory and
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* replaces them with the ones in the external folder!)
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*/
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private fun copyMods() {
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// Mod directory in the internal app data (where Gdx.files.local looks)
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val internalModsDir = File("${filesDir.path}/mods")
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// Mod directory in the shared app data (where the user can see and modify)
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val externalModsDir = File("${getExternalFilesDir(null)?.path}/mods")
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// Copy external mod directory (with data user put in it) to internal (where it can be read)
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if (!externalModsDir.exists()) externalModsDir.mkdirs() // this can fail sometimes, which is why we check if it exists again in the next line
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if (externalModsDir.exists()) externalModsDir.copyRecursively(internalModsDir, true)
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}
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override fun onPause() {
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if (UncivGame.isCurrentInitialized()
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&& UncivGame.Current.gameInfo != null
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&& UncivGame.Current.settings.multiplayer.turnCheckerEnabled
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&& UncivGame.Current.files.getMultiplayerSaves().any()
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) {
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MultiplayerTurnCheckWorker.startTurnChecker(
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applicationContext, UncivGame.Current.files,
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UncivGame.Current.gameInfo!!, UncivGame.Current.settings.multiplayer
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)
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}
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super.onPause()
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}
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override fun onResume() {
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try { // Sometimes this fails for no apparent reason - the multiplayer checker failing to cancel should not be enough of a reason for the game to crash!
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WorkManager.getInstance(applicationContext).cancelAllWorkByTag(MultiplayerTurnCheckWorker.WORK_TAG)
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with(NotificationManagerCompat.from(this)) {
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cancel(MultiplayerTurnCheckWorker.NOTIFICATION_ID_INFO)
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cancel(MultiplayerTurnCheckWorker.NOTIFICATION_ID_SERVICE)
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}
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} catch (ex: Exception) {
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}
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if (deepLinkedMultiplayerGame != null) {
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game?.deepLinkedMultiplayerGame = deepLinkedMultiplayerGame
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deepLinkedMultiplayerGame = null
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}
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super.onResume()
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}
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override fun onNewIntent(intent: Intent?) {
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super.onNewIntent(intent)
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if (intent == null)
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return
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setDeepLinkedGame(intent)
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}
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private fun setDeepLinkedGame(intent: Intent) {
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// This is needed in onCreate _and_ onNewIntent to open links and notifications
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// correctly even if the app was not running
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deepLinkedMultiplayerGame = if (intent.action != Intent.ACTION_VIEW) null else {
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val uri: Uri? = intent.data
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uri?.getQueryParameter("id")
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}
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}
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override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
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customFileLocationHelper?.onActivityResult(requestCode, data)
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super.onActivityResult(requestCode, resultCode, data)
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}
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}
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class AndroidTvLauncher:AndroidLauncher()
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