mirror of
https://github.com/yairm210/Unciv.git
synced 2025-03-08 08:23:11 +07:00
571 lines
7.7 KiB
JSON
571 lines
7.7 KiB
JSON
{
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"Next turn":{
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Italian:"Turno successivo"
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Russian:"Следующий чод"
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French:"Tour prochain"
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Romanian:"Runda urmatoare"
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}
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"Turn":{ // For main screen at top left, e.g. Turn 234
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Italian:"Turno"
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Russian:"Ход"
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French:"Tour"
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Romanian:"Runda"
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}
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"in ":{ // As in "Opera House in 3 turns"
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}
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"turns":{ // for e.g. turns to technology
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Italian:"Turni"
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Russian:"Ходов"
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French:"Tours"
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Romanian:"Runde"
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}
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// Unit
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"Movement":{
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Italian:"Movimento"
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Russian:"Переместить"
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French:"Deplacer"
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Romanian:"Mișcare"
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}
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"Strength":{
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Italian:"Forza"
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Russian:"Сила"
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French:"Force"
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Romanian:"Putere"
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}
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"Ranged strength":{
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Italian:"Forza a distanza"
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Russian:"Дальний бой"
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French:"Force à distance"
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Romanian:"Puterea la distanta"
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}
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"Move unit":{
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Italian:"Sposta unità"
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Russian:"Переместить юнит"
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French:"Dèplacer unité"
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Romanian:"Mutați unitatea"
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}
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"Stop movement":{
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Italian:"Ferma movimento"
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Russian:"Отмена деиствья"
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French:"Arrêter le mouvement"
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Romanian:"Opriți mișcarea"
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}
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"Construct improvement":{
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Italian:"Migliorare costruzione"
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Russian:"Улучшыть строение"
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French:"Amèlioré construcion"
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Romanian:"îmbunătățirea construcției"
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}
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"Automate":{
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Italian:"Automatizzare"
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Russian:"Автоматизацыя"
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French:"Automacion"
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Romanian:"Automatizare"
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}
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"Fortify":{
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Italian:"Fortifica"
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Russian:"Укрепить"
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French:"Fortifier"
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Romanian:"Fortifica"
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}
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"Fortification":{ // as in "+40% Fortification"
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}
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"Set up":{ // For siege units
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}
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"Health":{
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Italian:"Salute"
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Russian:"Здоровье"
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French:"Santé"
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Romanian:"Sanatate"
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}
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// Stats
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"Gold":{
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Italian:"Oro"
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Russian:"Золото"
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French:"Or"
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Romanian:"Aur"
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}
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"Science":{
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Italian:"Scienza"
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Russian:"Наука"
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French:"Science"
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Romanian:"Ştiinţă"
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}
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"Happiness":{
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Italian:"Felicità"
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Russian:"Счастье"
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French:"Bonheur"
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Romanian:"Fericire"
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}
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"Production":{
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}
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"Culture":{
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Italian:"Cultura"
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Russian:"Культура"
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French:"Culture"
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Romanian:"Cultură"
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}
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"Food":{
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Italian:"Cibo"
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Russian:"ИДА"
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French:"Nourriture"
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Romanian:"Hrană"
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}
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// Menu table
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"Start new game":{
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Italian:"Nuovo gioco"
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Russian:"Новая игра"
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French:"Nouveau jeu"
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Romanian:"Joc nou"
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}
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"Save game":{
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Italian:"Salvataggio"
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Russian:"Сохранить игру"
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French:"Sauvegarder la partie"
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Romanian:"Salveaza jocul"
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}
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"Load game":{
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Italian:"Carica gioco"
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Russian:"Загрузить игру"
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French:"Chargement du jeu"
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Romanian:"Incarca jocul"
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}
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"Victory status":{
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Italian:"Stato di vittoria"
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Russian:"Статус победы"
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French:"Statut de la victoire"
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Romanian:"Statutul victoriei"
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}
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"Social policies":{
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Italian:"Politiche sociali"
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Russian:"Социальная политика"
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French:"Politiques sociales"
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Romanian:"Politici sociale"
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}
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"Display options":{
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Italian:"Opzioni display"
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Russian:"Параметры экрана"
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French:"Option d'affichage"
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Romanian:"Opțiuni ecran"
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}
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"Close":{
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Italian:"Chiudi"
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Russian:"Закрыть"
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French:"Fermer"
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Romanian:"Inchide"
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}
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// City screen
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"Exit city":{
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Italian:"Esci dalla città"
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Russian:"Выход из города"
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French:"Quitter la ville"
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Romanian:"Ieșiți din oraș"
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}
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"Raze city":{
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Italian:"Demolizione città"
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Russian:"Разрущение города"
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French:"Demolition de la ville"
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Romanian:"Demolarea orașului"
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}
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"Stop razing city":{
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Italian:"Anulla demolizione città"
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Russian:"Отменить разрущение города"
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French:"Anuller demolition de la ville"
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Romanian:"Anuleaza demolarea orașului"
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}
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"Buy for":{ // as in "Buy for X gold"
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Italian:"Compra con"
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Russian:"Купить с"
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French:"Acheter avec"
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Romanian:"Cumpara cu"
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}
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"Maintainance cost":{
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}
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"Pick construction":{ // eg Build Granary
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}
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"Build":{ // eg Build Granary
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}
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"Train":{ // eg Train Scout
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}
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// Tech picker
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"Pick a tech":{ // eg "Research Pottery"
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}
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"Research":{ // eg "Research Pottery"
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}
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"Units enabled":{ // eg "Research Pottery"
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}
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"Buildings enabled":{ // eg "Research Pottery"
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}
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"Wonders enabled":{ // eg "Research Pottery"
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}
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"Tile improvements enabled":{ // eg "Research Pottery"
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}
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// Notifications
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// Some notifications have an exclamation mark after them - is the exclamation mark different in other languages?
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// If so then we need to deal with that as well
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// I remember that some languages have upside-down question marks before to mark a question
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" has grown":{
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}
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" has been founded!":{
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}
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" has been razed to the ground!":{
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}
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"We have conquered the city of ":{
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}
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"Research of ":{ // For technology notifications EG Research of Writing has completed
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}
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" has completed":{
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}
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" is starving!":{
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}
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"has been built in":{
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}
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"Work has started on":{
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}
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"Cannot continue work on":{
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}
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" has expanded its borders":{
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}
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"An enemy ":{
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}
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" has attacked ":{
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}
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" has destroyed ":{
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}
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" has captured ":{
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}
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" revealed near ":{ // As in "Coal revealed near London"
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}
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"The civilization of":{
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}
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"has been destroyed!":{
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}
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// Save and load game
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"Current saves":{
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}
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"Saved game name":{
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}
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"Copy game info":{
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}
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"Could not load game":{
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}
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"Load":{ // as in "Load SaveFile2"
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}
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"Delete save":{
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}
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"Saved at":{
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}
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// Terrains
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"Grassland":{
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}
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"Plains":{
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}
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"Tundra":{
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}
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"Desert":{
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}
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"Lakes":{
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}
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"Hill":{
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}
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"Forest":{
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}
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"Jungle":{
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}
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"Marsh":{
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}
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"Oasis":{
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}
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"Food plains":{
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}
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// Bonus Resources
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"Cattle":{
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}
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"Sheep":{
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}
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"Deer":{
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}
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"Bananas":{
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}
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"Wheat":{
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}
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"Stone":{
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}
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// Strategic Resources
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"Horses":{
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}
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"Iron":{
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}
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"Coal":{
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}
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"Oil":{
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}
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"Aluminum":{
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}
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"Uranium":{
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}
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// Luxury Resources
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"Furs":{
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}
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"Cotton":{
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}
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"Dyes":{
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}
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"Gems":{
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}
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"Silver":{
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}
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"Incense":{
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}
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"Silk":{
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}
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"Spices":{
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}
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"Wine":{
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}
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"Sugar":{
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}
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"Marble":{
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}
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"Pearls":{
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}
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"Whales":{
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}
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// Tile improvements
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"Farm":{
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}
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"Lumber Mill":{
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}
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"Mine":{
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}
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"Trading post":{
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}
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"Camp":{
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}
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"Oil Well":{
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}
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"Pasture":{
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}
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"Plantation":{
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}
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"Quarry":{
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}
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"Road":{
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}
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"Railroad":{
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}
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"Remove":{ // as in "Remove Forest/Jungle/Marsh"
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}
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"Academy":{
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}
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"Landmark":{
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}
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"Manufactory":{
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}
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"Customs house":{
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}
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// Technologies (Ancient Era)
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"Pottery":{
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}
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"Animal Husbandry":{
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}
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"Archery":{
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}
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"Mining":{
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}
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"Sailing":{
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}
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"Calendar":{
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}
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"Writing":{
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}
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"Trapping":{
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}
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"The Wheel":{
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}
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"Masonry":{
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}
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"Bronze Working":{
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}
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// Technologies (Classical Era)
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"Optics":{
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}
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"Horseback Riding":{
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}
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"Mathematics":{
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}
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"Construction":{
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}
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"Philosophy":{
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}
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"Currency":{
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}
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"Engineering":{
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}
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"Iron Working":{
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}
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// Technologies (Medieval Era)
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"Theology":{
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}
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"Civil Service":{
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}
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"Physics":{
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}
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"Metal Casting":{
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}
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"Compass":{
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}
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"Education":{
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}
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"Chivalry":{
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}
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"Machinery":{
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}
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// Technologies (Renaissance Era)
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"Astronomy":{
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}
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"Acoustics":{
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}
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"Banking":{
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}
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"Printing Press":{
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}
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"Navigation":{
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}
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"Archaeology":{
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}
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"Economics":{
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}
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"Chemistry":{
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}
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// Technologies (Industrial Era) - as of now the tech tree itself is incomplete, more will probably be added later
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"Scientific Theory":{
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}
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"Fertilizer":{
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}
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"Biology":{
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}
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"Electricity":{
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}
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"Steam Power":{
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}
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// Technologies (Modern Era)
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"Refrigeration":{
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}
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"Radio":{
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}
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"Combustion":{
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}
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"Plastics":{
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}
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"Electronics":{
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}
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"Mass Media":{
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}
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// Technologies (Information Era)
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"Pharmaceuticals":{
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}
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"Computers":{
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}
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"Nuclear Fission":{
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}
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"Ecology":{
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}
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"Robotics":{
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}
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"Rocketry":{
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}
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// Technologies (Future Era)
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"Nanotechnology":{
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}
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"Satellites":{
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}
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"Particle Physics":{
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}
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"Future Tech":{
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}
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}
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