Unciv/android/assets/jsons/Civ V - Gods & Kings
Yair Morgenstern 9696fa59f5
Added unique to convert terrain to other terrain if adjacent to something (#6094)
* Added unique to convert terrain to other terrain if adjacent to something

Terrain converting to other terrain when adjacent to rivers was using hardcoded stuff, so I un-hardcoded it
I thought I could use this to replace the 'coast' hardcoding, and if it wasn't for the maxCoastExtension then I could.
Modders CAN therefore add their own coast (Lava tiles and Ash tiles I dunno) but it will only be for directly close terrains.
This enables Deciv Redux to spawn huge maps.

* Also for Vanilla, which apparently had a different number of tabs than G&K for no apparent reason.

* Apparently terrain name wasn't a uniquetype yet

(cherry picked from commit 593fc257b5)
2022-02-02 00:59:37 -08:00
..
Beliefs.json Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071) 2022-01-29 23:27:48 +02:00
Buildings.json Try to fix potential typos in stock rulesets. (#6028) 2022-01-26 22:36:24 +02:00
Difficulties.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Eras.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
GlobalUniques.json Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932) 2022-01-24 17:19:51 +00:00
GreatPeopleNames.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071) 2022-01-29 23:27:48 +02:00
Policies.json Try to fix potential typos in stock rulesets. (#6028) 2022-01-26 22:36:24 +02:00
Quests.json City state permutations normalized to "City-State" 2022-01-14 12:16:16 +02:00
Religions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Ruins.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
Specialists.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Techs.json Center Agriculture in Tech tree. (#5736) 2021-11-30 19:01:06 +02:00
Terrains.json Added unique to convert terrain to other terrain if adjacent to something (#6094) 2022-02-02 00:59:37 -08:00
TileImprovements.json Merged some uniques and added a new one for not allowing to build units (#5731) 2021-12-31 12:13:09 +02:00
TileResources.json Update improved resource stats to fully match civ5 (#6038) 2022-01-26 11:20:13 +01:00
UnitPromotions.json Typed all healing uniques (#6087) 2022-02-01 09:43:37 +02:00
Units.json Make Indirect Fire a starting promotion instead of Unique for Artillery, Battleship, etc. (#6042) 2022-01-24 21:02:15 +01:00
UnitTypes.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00