Unciv/.gitignore
Jeremy Woo 31931d3849
Added ConditionalWhenBetweenStatResource unique (#11212)
* Added ConditionalWhenBetweenStatResource unique

* Currently the ConditionalBetweenHappiness function only applies to Happiness. Wouldn't it be more better if it could also be extended to other stats and resources. 😊

* Resolved the issue with ConditionalWhenAboveStatResource, ConditionalWhenBelowStatResource, and their modified speed versions not functioning properly on city-level stats (food & production).

This new unique has been tested using the following examples:
    1. In GlobalUniques.json:
        - "[+12]% [Gold] [in all cities] <when between [1] to [100] [Gold]>",
        - "[+24]% [Gold] [in all cities] <when between [1] to [100] [Gold] (modified by game speed)>",
    2. In Buildings.json:
        - "[+12]% [Production] [in this city] <when between [1] to [5] [Production]>",
        - "[+12]% [Food] [in this city] <when between [1] to [5] [Food]>",

* Update uniques.md

* Correct english mistake of the new unique

* Refactor checkResourceOrStatAmount function

* Unified all related functions into one
2024-03-05 22:40:27 +02:00

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## Java
*.class
*.war
*.ear
hs_err_pid*
## Robovm
/ios/robovm-build/
## GWT
/html/war/
/html/gwt-unitCache/
.apt_generated/
.gwt/
gwt-unitCache/
www-test/
.gwt-tmp/
## Android Studio and Intellij and Android in general
/android/libs/armeabi/
/android/libs/armeabi-v7a/
/android/libs/arm64-v8a/
/android/libs/x86/
/android/libs/x86_64/
/android/gen/
.idea/*
!/.idea/inspectionProfiles
/.idea/inspectionProfiles/*
!/.idea/inspectionProfiles/Project_Default.xml
*.ipr
*.iws
*.iml
/android/out/
com_crashlytics_export_strings.xml
## Eclipse
.classpath
.project
.metadata/
/tests/bin/
/android/bin/
/core/bin/
/desktop/bin/
/server/bin/
/html/bin/
/ios/bin/
/ios-moe/bin/
*.tmp
*.bak
*.swp
*~.nib
.settings/
.loadpath
.externalToolBuilders/
*.launch
## NetBeans
/nbproject/private/
/android/nbproject/private/
/core/nbproject/private/
/desktop/nbproject/private/
/server/nbproject/private/
/html/nbproject/private/
/ios/nbproject/private/
/ios-moe/nbproject/private/
/build/
/android/build/
/core/build/
/desktop/build/
/server/build/
/html/build/
/ios/build/
/ios-moe/build/
/buildSrc/build
/nbbuild/
/android/nbbuild/
/core/nbbuild/
/desktop/nbbuild/
/server/nbbuild/
/html/nbbuild/
/ios/nbbuild/
/ios-moe/nbbuild/
/dist/
/android/dist/
/core/dist/
/desktop/dist/
/server/dist/
/html/dist/
/ios/dist/
/ios-moe/dist/
/nbdist/
/android/nbdist/
/core/nbdist/
/desktop/nbdist/
/server/nbdist/
/html/nbdist/
/ios/nbdist/
/ios-moe/nbdist/
nbactions.xml
nb-configuration.xml
## Gradle
/local.properties
.gradle/
gradle-app.setting
## OS Specific
.DS_Store
Thumbs.db
## iOS
/ios/xcode/*.xcodeproj/*
!/ios/xcode/*.xcodeproj/xcshareddata
!/ios/xcode/*.xcodeproj/project.pbxproj
/ios/xcode/native/
/ios-moe/xcode/*.xcodeproj/*
!/ios-moe/xcode/*.xcodeproj/xcshareddata
!/ios-moe/xcode/*.xcodeproj/project.pbxproj
/ios-moe/xcode/native/
android/android-release.apk
android/release/output.json
android/release/android-release.apk
android/release/release/android.aab
android/release/android.aab
android/release/android.aab.sig
android/release/android-release.aab
tests/build/
desktop/packr/
desktop/packrCache/
server/packr/
server/packrCache/
deploy/
android/release/
# Transient Unciv files
android/assets/GameSettings.json
android/assets/lasterror.txt
android/assets/fonts/
android/assets/maps/
android/assets/mods/
android/assets/MultiplayerGames/
android/assets/music/
android/assets/SaveFiles/
android/assets/scenarios/
SaveFiles/
# Visual Studio Code
.vscode/
/.github/workflows/node_modules/*
# node.js (we only need these temporarily for the release build)
node_modules/
package-lock.json
package.json
# Unsorted additions
# Detekt
detekt/reports.html