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![]() * Cache civ uniques while refreshing world map tiles. This should have a pretty significant performance improvement of about 10% next rount time. * Forgot to add stateForConditionals to cache key. * Make cache keys depend on function * Restrict LocalUniqueCache API to avoid using it the wrong way. * Use default values instead of two methods |
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src/com/unciv | ||
build.gradle.kts |