Files
Unciv/android
Oskar Niesen ccea2c88d3 Further Espionage Implementation (#11077)
* Added getSpiesInCity method in EspionageManager

* Expanded stealing technology code

* Spies can now die and revive

* Added basic rigging elections

* Spies rigging elections can now be caught

* Added spy rank

* Players can now move spies to city-states

* Spies at a higher rank steal tech quicker

* EspionageAutomation now sends spies to city-states and to do counter intelligence

* Fixed some EspionageAutomation logic

* Fixed EspionageAutomation error

* Spy.location is now stored as a vector2

* Accounted for the only able to be one spy of a civ in each city

* Spies level up when successfully stealing tech.

* Increased tech steal rate by spy rank

* Increased influence gained by rigging elections

* Added a spy level cap

* Spies no longer get stuck on counter-intelligence action

* Spy automation no longer tries to rig elections in city states that it is at war with

* canMoveTo now checks if the city tile is visible

* Added espionage translations

* Changed automateSpySteal/Rig/Counter intelligence return types

* Simplifies automateSpies in EspionageAutomation

* Added blank lines before titles

* Improved spy being found and killed message phrasing
2024-02-13 23:25:07 +02:00
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2024-01-30 20:17:51 +02:00