mirror of
https://github.com/yairm210/Unciv.git
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e4f686964e
* start position normalization * assignLuxuries * City states placement * city state normalization * don't consider tiny islands * also modify the other json since they are duplicated now
431 lines
14 KiB
JSON
431 lines
14 KiB
JSON
[
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// Bonus resources
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{
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"name": "Cattle",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Grassland"],
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"food": 1,
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"improvement": "Pasture",
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"improvementStats": {"production": 1}
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},
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{
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"name": "Sheep",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Plains","Hill"],
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"food": 1,
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"improvement": "Pasture",
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"improvementStats": {"food": 1}
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},
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{
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"name": "Deer",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Forest","Tundra"],
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"food": 1,
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"improvement": "Camp",
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"improvementStats": {"production": 1}
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},
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{
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"name": "Bananas",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Jungle"],
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"food": 1,
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"improvement": "Plantation",
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"improvementStats": {"food": 2,"production": -1}
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},
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{
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"name": "Wheat",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Plains","Flood plains","Desert"],
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"food": 1,
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"improvement": "Farm",
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"improvementStats": {"food": 1}
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},
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{
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"name": "Stone",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Plains","Desert","Snow"],
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"production": 1,
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"improvement": "Quarry",
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"improvementStats": {"production": 1},
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},
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{
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"name": "Fish",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Coast"],
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"food": 1,
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"improvement": "Fishing Boats",
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"improvementStats": {"food": 1}
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},
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/*
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{
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"name": "Bison",
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"resourceType": "Bonus",
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"terrainsCanBeFoundOn": ["Plains","Grassland"],
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"food": 1,
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"improvement": "Camp",
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"improvementStats": {"food": 1}
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},
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*/
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// Strategic resources
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{
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"name": "Horses",
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"resourceType": "Strategic",
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"revealedBy": "Animal Husbandry",
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"terrainsCanBeFoundOn": ["Plains","Grassland","Hill","Desert"],
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"production": 1,
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"improvement": "Pasture",
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"improvementStats": {"production": 1},
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"majorDepositAmount": {"sparse": 4, "default": 4, "abundant": 6},
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"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
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},
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{
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"name": "Iron",
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"resourceType": "Strategic",
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"revealedBy": "Iron Working",
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"terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Tundra","Snow","Hill"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"majorDepositAmount": {"sparse": 4, "default": 6, "abundant": 9},
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"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
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},
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{
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"name": "Coal",
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"resourceType": "Strategic",
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"revealedBy": "Industrialization",
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"terrainsCanBeFoundOn": ["Grassland","Plains","Hill"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 2},
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"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 10},
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"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
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},
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{
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"name": "Oil",
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"resourceType": "Strategic",
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"revealedBy": "Biology",
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"terrainsCanBeFoundOn": ["Desert","Coast","Tundra","Snow","Marsh","Jungle"],
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"production": 1,
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"improvement": "Oil well",
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"improvementStats": {"production": 3},
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"uniques": ["Deposits in [Water] tiles always provide [4] resources"],
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"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 9},
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"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
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},
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{
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"name": "Aluminum",
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"resourceType": "Strategic",
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"revealedBy": "Electricity",
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"terrainsCanBeFoundOn": ["Plains","Desert","Tundra","Hill"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 2},
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"majorDepositAmount": {"sparse": 5, "default": 8, "abundant": 10},
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"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
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},
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{
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"name": "Uranium",
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"resourceType": "Strategic",
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"revealedBy": "Atomic Theory",
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"terrainsCanBeFoundOn": ["Plains","Desert","Tundra","Hill","Snow","Forest","Desert","Marsh","Grassland"],
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"production": 1,
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"improvement": "Mine",
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"improvementStats": {"production": 2},
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"majorDepositAmount": {"sparse": 2, "default": 4, "abundant": 4},
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"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
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},
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// Luxury resources
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{
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"name": "Furs",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Forest","Tundra"],
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"gold": 2,
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"improvement": "Camp",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Tundra] regions with weight [40]",
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"Appears in [Forest] regions with weight [10]",
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"Appears near City States with weight [15]"]
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},
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{
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"name": "Cotton",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Grassland","Plains","Desert"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Desert] regions with weight [15]",
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"Appears in [Grassland] regions with weight [30]",
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"Appears in [Hybrid] regions with weight [15]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Dyes",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle","Forest"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Tundra] regions with weight [5]",
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"Appears in [Jungle] regions with weight [5]",
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"Appears in [Forest] regions with weight [30]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Gems",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle","Grassland","Plains","Desert","Tundra","Hill"],
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"gold": 3,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"uniques": ["Appears in [Tundra] regions with weight [5]",
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"Appears in [Jungle] regions with weight [20]",
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"Appears in [Hill] regions with weight [15]",
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"Appears in [Grassland] regions with weight [5]",
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"Appears in [Hybrid] regions with weight [5]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Hill"],
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"gold": 2,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"uniques": ["Appears in [Desert] regions with weight [25]",
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"Appears in [Hill] regions with weight [30]",
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"Appears in [Plains] regions with weight [5]",
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"Appears in [Hybrid] regions with weight [5]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Silver",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Desert","Tundra","Hill"],
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"gold": 2,
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"improvement": "Mine",
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"improvementStats": {"production": 1},
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"uniques": ["Appears in [Tundra] regions with weight [25]",
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"Appears in [Hill] regions with weight [30]",
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"Appears in [Grassland] regions with weight [20]",
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"Appears in [Hybrid] regions with weight [10]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Incense",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Plains","Desert"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Desert] regions with weight [35]",
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"Appears in [Plains] regions with weight [10]",
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"Appears in [Hybrid] regions with weight [5]",
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"Appears near City States with weight [15]"]
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},
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{
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"name": "Ivory",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Plains"],
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"gold": 2,
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"improvement": "Camp",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Plains] regions with weight [35]",
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"Appears in [Hybrid] regions with weight [15]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Silk",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Forest"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Jungle] regions with weight [5]",
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"Appears in [Forest] regions with weight [30]",
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"Appears in [Hybrid] regions with weight [5]",
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"Appears near City States with weight [15]"]
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},
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{
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"name": "Spices",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle","Forest"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Jungle] regions with weight [30]",
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"Appears in [Forest] regions with weight [10]",
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"Appears in [Plains] regions with weight [5]",
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"Appears in [Grassland] regions with weight [5]",
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"Appears in [Hybrid] regions with weight [5]",
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"Appears near City States with weight [15]"]
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},
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{
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"name": "Wine",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Grassland","Plains"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Plains] regions with weight [35]",
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"Appears in [Hybrid] regions with weight [15]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Sugar",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Plains","Flood plains","Grassland","Marsh"],
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"gold": 2,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Jungle] regions with weight [20]",
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"Appears in [Desert] regions with weight [15]",
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"Appears in [Grassland] regions with weight [20]",
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"Appears in [Hybrid] regions with weight [5]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Marble",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Desert","Plains","Tundra","Hill","Grassland"],
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"gold": 2,
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"improvement": "Quarry",
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"improvementStats": {"production": 1},
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"uniques": ["[+15]% Production when constructing [All] wonders [in all cities]",
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"Special placement during map generation"]
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},
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{
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"name": "Whales",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Coast"],
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"food": 1,
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"gold": 1,
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"improvement": "Fishing Boats",
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"improvementStats": {"food": 1},
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"uniques": ["Appears in [Tundra] regions with weight [35]",
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"Appears in [Forest] regions with weight [10]",
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"Appears in [Hill] regions with weight [10]",
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"Appears in [Plains] regions with weight [5]",
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"Appears in [Grassland] regions with weight [10]",
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"Appears in [Hybrid] regions with weight [20]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Pearls",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Coast"],
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"gold": 2,
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"improvement": "Fishing Boats",
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"improvementStats": {"food": 1},
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"uniques": ["Appears in [Jungle] regions with weight [20]",
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"Appears in [Forest] regions with weight [10]",
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"Appears in [Desert] regions with weight [5]",
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"Appears in [Hill] regions with weight [15]",
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"Appears in [Plains] regions with weight [5]",
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"Appears in [Grassland] regions with weight [10]",
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"Appears in [Hybrid] regions with weight [20]",
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"Appears near City States with weight [15]"]
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},
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{
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"name": "Jewelry",
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"resourceType": "Luxury",
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"gold": 2,
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"uniques": ["Can only be created by Mercantile City-States"]
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},
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{
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"name": "Porcelain",
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"resourceType": "Luxury",
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"gold": 2,
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"uniques": ["Can only be created by Mercantile City-States"]
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}
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{
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"name": "Citrus",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle","Forest"],
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"food": 1,
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"gold": 1,
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"improvement": "Plantation",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Jungle] regions with weight [35]",
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"Appears in [Forest] regions with weight [5]",
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"Appears in [Desert] regions with weight [5]",
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"Appears in [Hybrid] regions with weight [5]",
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"Appears near City States with weight [15]"]
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},
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{
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"name": "Copper",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Plains","Grassland","Desert","Tundra","Snow"],
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"gold": 2,
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"improvement": "Mine",
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"improvementStats": {"production": 2},
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"uniques": ["Appears in [Tundra] regions with weight [15]",
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"Appears in [Jungle] regions with weight [5]",
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"Appears in [Forest] regions with weight [5]",
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"Appears in [Desert] regions with weight [10]",
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"Appears in [Hill] regions with weight [30]",
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"Appears in [Grassland] regions with weight [20]",
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"Appears in [Hybrid] regions with weight [20]",
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"Appears near City States with weight [10]"]
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},
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/*
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{
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"name": "Cocoa",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Jungle"],
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"food": 1,
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"gold": 1,
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"improvement": "Plantation",
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"improvementStats": {"food": 1,"gold": 1}
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},
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*/
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{
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"name": "Crab",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Coast"],
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"food": 1,
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"gold": 1,
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"improvement": "Fishing Boats",
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"improvementStats": {"food": 1},
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"uniques": ["Appears in [Tundra] regions with weight [30]",
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"Appears in [Jungle] regions with weight [5]",
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"Appears in [Forest] regions with weight [10]",
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"Appears in [Hill] regions with weight [10]",
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"Appears in [Plains] regions with weight [5]",
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"Appears in [Grassland] regions with weight [20]",
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"Appears in [Hybrid] regions with weight [20]",
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"Appears near City States with weight [15]"]
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},
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{
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"name": "Salt",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Desert","Tundra","Plains"],
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"gold": 1,
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"food": 1,
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"improvement": "Mine",
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"improvementStats": {"food": 1,"production":1},
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"uniques": ["Appears in [Tundra] regions with weight [15]",
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"Appears in [Forest] regions with weight [5]",
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"Appears in [Desert] regions with weight [15]",
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"Appears in [Hill] regions with weight [10]",
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"Appears in [Plains] regions with weight [25]",
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"Appears in [Hybrid] regions with weight [15]",
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"Appears near City States with weight [10]"]
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},
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{
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"name": "Truffles",
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"resourceType": "Luxury",
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"terrainsCanBeFoundOn": ["Forest","Marsh","Jungle"],
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"gold": 2,
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"improvement": "Camp",
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"improvementStats": {"gold": 1},
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"uniques": ["Appears in [Jungle] regions with weight [5]",
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"Appears in [Forest] regions with weight [30]",
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"Appears in [Plains] regions with weight [5]",
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"Appears in [Grassland] regions with weight [5]",
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"Appears in [Hybrid] regions with weight [10]",
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"Appears near City States with weight [15]"]
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}
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]
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