Unciv/android/assets/jsons/Civ V - Gods & Kings/TileResources.json
SimonCeder e4f686964e
Regions part 2 - City state placements, start normalization (#5663)
* start position normalization

* assignLuxuries

* City states placement

* city state normalization

* don't consider tiny islands

* also modify the other json since they are duplicated now
2021-11-11 12:11:48 +02:00

431 lines
14 KiB
JSON

[
// Bonus resources
{
"name": "Cattle",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Grassland"],
"food": 1,
"improvement": "Pasture",
"improvementStats": {"production": 1}
},
{
"name": "Sheep",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Plains","Hill"],
"food": 1,
"improvement": "Pasture",
"improvementStats": {"food": 1}
},
{
"name": "Deer",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Forest","Tundra"],
"food": 1,
"improvement": "Camp",
"improvementStats": {"production": 1}
},
{
"name": "Bananas",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Jungle"],
"food": 1,
"improvement": "Plantation",
"improvementStats": {"food": 2,"production": -1}
},
{
"name": "Wheat",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Plains","Flood plains","Desert"],
"food": 1,
"improvement": "Farm",
"improvementStats": {"food": 1}
},
{
"name": "Stone",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Plains","Desert","Snow"],
"production": 1,
"improvement": "Quarry",
"improvementStats": {"production": 1},
},
{
"name": "Fish",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Coast"],
"food": 1,
"improvement": "Fishing Boats",
"improvementStats": {"food": 1}
},
/*
{
"name": "Bison",
"resourceType": "Bonus",
"terrainsCanBeFoundOn": ["Plains","Grassland"],
"food": 1,
"improvement": "Camp",
"improvementStats": {"food": 1}
},
*/
// Strategic resources
{
"name": "Horses",
"resourceType": "Strategic",
"revealedBy": "Animal Husbandry",
"terrainsCanBeFoundOn": ["Plains","Grassland","Hill","Desert"],
"production": 1,
"improvement": "Pasture",
"improvementStats": {"production": 1},
"majorDepositAmount": {"sparse": 4, "default": 4, "abundant": 6},
"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
},
{
"name": "Iron",
"resourceType": "Strategic",
"revealedBy": "Iron Working",
"terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Tundra","Snow","Hill"],
"production": 1,
"improvement": "Mine",
"improvementStats": {"production": 1},
"majorDepositAmount": {"sparse": 4, "default": 6, "abundant": 9},
"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
},
{
"name": "Coal",
"resourceType": "Strategic",
"revealedBy": "Industrialization",
"terrainsCanBeFoundOn": ["Grassland","Plains","Hill"],
"production": 1,
"improvement": "Mine",
"improvementStats": {"production": 2},
"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 10},
"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
},
{
"name": "Oil",
"resourceType": "Strategic",
"revealedBy": "Biology",
"terrainsCanBeFoundOn": ["Desert","Coast","Tundra","Snow","Marsh","Jungle"],
"production": 1,
"improvement": "Oil well",
"improvementStats": {"production": 3},
"uniques": ["Deposits in [Water] tiles always provide [4] resources"],
"majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 9},
"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
},
{
"name": "Aluminum",
"resourceType": "Strategic",
"revealedBy": "Electricity",
"terrainsCanBeFoundOn": ["Plains","Desert","Tundra","Hill"],
"production": 1,
"improvement": "Mine",
"improvementStats": {"production": 2},
"majorDepositAmount": {"sparse": 5, "default": 8, "abundant": 10},
"minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3}
},
{
"name": "Uranium",
"resourceType": "Strategic",
"revealedBy": "Atomic Theory",
"terrainsCanBeFoundOn": ["Plains","Desert","Tundra","Hill","Snow","Forest","Desert","Marsh","Grassland"],
"production": 1,
"improvement": "Mine",
"improvementStats": {"production": 2},
"majorDepositAmount": {"sparse": 2, "default": 4, "abundant": 4},
"minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3}
},
// Luxury resources
{
"name": "Furs",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Forest","Tundra"],
"gold": 2,
"improvement": "Camp",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Tundra] regions with weight [40]",
"Appears in [Forest] regions with weight [10]",
"Appears near City States with weight [15]"]
},
{
"name": "Cotton",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Grassland","Plains","Desert"],
"gold": 2,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Desert] regions with weight [15]",
"Appears in [Grassland] regions with weight [30]",
"Appears in [Hybrid] regions with weight [15]",
"Appears near City States with weight [10]"]
},
{
"name": "Dyes",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest"],
"gold": 2,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Tundra] regions with weight [5]",
"Appears in [Jungle] regions with weight [5]",
"Appears in [Forest] regions with weight [30]",
"Appears near City States with weight [10]"]
},
{
"name": "Gems",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Grassland","Plains","Desert","Tundra","Hill"],
"gold": 3,
"improvement": "Mine",
"improvementStats": {"production": 1},
"uniques": ["Appears in [Tundra] regions with weight [5]",
"Appears in [Jungle] regions with weight [20]",
"Appears in [Hill] regions with weight [15]",
"Appears in [Grassland] regions with weight [5]",
"Appears in [Hybrid] regions with weight [5]",
"Appears near City States with weight [10]"]
},
{
"name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Hill"],
"gold": 2,
"improvement": "Mine",
"improvementStats": {"production": 1},
"uniques": ["Appears in [Desert] regions with weight [25]",
"Appears in [Hill] regions with weight [30]",
"Appears in [Plains] regions with weight [5]",
"Appears in [Hybrid] regions with weight [5]",
"Appears near City States with weight [10]"]
},
{
"name": "Silver",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Desert","Tundra","Hill"],
"gold": 2,
"improvement": "Mine",
"improvementStats": {"production": 1},
"uniques": ["Appears in [Tundra] regions with weight [25]",
"Appears in [Hill] regions with weight [30]",
"Appears in [Grassland] regions with weight [20]",
"Appears in [Hybrid] regions with weight [10]",
"Appears near City States with weight [10]"]
},
{
"name": "Incense",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Plains","Desert"],
"gold": 2,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Desert] regions with weight [35]",
"Appears in [Plains] regions with weight [10]",
"Appears in [Hybrid] regions with weight [5]",
"Appears near City States with weight [15]"]
},
{
"name": "Ivory",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Plains"],
"gold": 2,
"improvement": "Camp",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Plains] regions with weight [35]",
"Appears in [Hybrid] regions with weight [15]",
"Appears near City States with weight [10]"]
},
{
"name": "Silk",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Forest"],
"gold": 2,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Jungle] regions with weight [5]",
"Appears in [Forest] regions with weight [30]",
"Appears in [Hybrid] regions with weight [5]",
"Appears near City States with weight [15]"]
},
{
"name": "Spices",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest"],
"gold": 2,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Jungle] regions with weight [30]",
"Appears in [Forest] regions with weight [10]",
"Appears in [Plains] regions with weight [5]",
"Appears in [Grassland] regions with weight [5]",
"Appears in [Hybrid] regions with weight [5]",
"Appears near City States with weight [15]"]
},
{
"name": "Wine",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Grassland","Plains"],
"gold": 2,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Plains] regions with weight [35]",
"Appears in [Hybrid] regions with weight [15]",
"Appears near City States with weight [10]"]
},
{
"name": "Sugar",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Plains","Flood plains","Grassland","Marsh"],
"gold": 2,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Jungle] regions with weight [20]",
"Appears in [Desert] regions with weight [15]",
"Appears in [Grassland] regions with weight [20]",
"Appears in [Hybrid] regions with weight [5]",
"Appears near City States with weight [10]"]
},
{
"name": "Marble",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Desert","Plains","Tundra","Hill","Grassland"],
"gold": 2,
"improvement": "Quarry",
"improvementStats": {"production": 1},
"uniques": ["[+15]% Production when constructing [All] wonders [in all cities]",
"Special placement during map generation"]
},
{
"name": "Whales",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Coast"],
"food": 1,
"gold": 1,
"improvement": "Fishing Boats",
"improvementStats": {"food": 1},
"uniques": ["Appears in [Tundra] regions with weight [35]",
"Appears in [Forest] regions with weight [10]",
"Appears in [Hill] regions with weight [10]",
"Appears in [Plains] regions with weight [5]",
"Appears in [Grassland] regions with weight [10]",
"Appears in [Hybrid] regions with weight [20]",
"Appears near City States with weight [10]"]
},
{
"name": "Pearls",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Coast"],
"gold": 2,
"improvement": "Fishing Boats",
"improvementStats": {"food": 1},
"uniques": ["Appears in [Jungle] regions with weight [20]",
"Appears in [Forest] regions with weight [10]",
"Appears in [Desert] regions with weight [5]",
"Appears in [Hill] regions with weight [15]",
"Appears in [Plains] regions with weight [5]",
"Appears in [Grassland] regions with weight [10]",
"Appears in [Hybrid] regions with weight [20]",
"Appears near City States with weight [15]"]
},
{
"name": "Jewelry",
"resourceType": "Luxury",
"gold": 2,
"uniques": ["Can only be created by Mercantile City-States"]
},
{
"name": "Porcelain",
"resourceType": "Luxury",
"gold": 2,
"uniques": ["Can only be created by Mercantile City-States"]
}
{
"name": "Citrus",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle","Forest"],
"food": 1,
"gold": 1,
"improvement": "Plantation",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Jungle] regions with weight [35]",
"Appears in [Forest] regions with weight [5]",
"Appears in [Desert] regions with weight [5]",
"Appears in [Hybrid] regions with weight [5]",
"Appears near City States with weight [15]"]
},
{
"name": "Copper",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Plains","Grassland","Desert","Tundra","Snow"],
"gold": 2,
"improvement": "Mine",
"improvementStats": {"production": 2},
"uniques": ["Appears in [Tundra] regions with weight [15]",
"Appears in [Jungle] regions with weight [5]",
"Appears in [Forest] regions with weight [5]",
"Appears in [Desert] regions with weight [10]",
"Appears in [Hill] regions with weight [30]",
"Appears in [Grassland] regions with weight [20]",
"Appears in [Hybrid] regions with weight [20]",
"Appears near City States with weight [10]"]
},
/*
{
"name": "Cocoa",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Jungle"],
"food": 1,
"gold": 1,
"improvement": "Plantation",
"improvementStats": {"food": 1,"gold": 1}
},
*/
{
"name": "Crab",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Coast"],
"food": 1,
"gold": 1,
"improvement": "Fishing Boats",
"improvementStats": {"food": 1},
"uniques": ["Appears in [Tundra] regions with weight [30]",
"Appears in [Jungle] regions with weight [5]",
"Appears in [Forest] regions with weight [10]",
"Appears in [Hill] regions with weight [10]",
"Appears in [Plains] regions with weight [5]",
"Appears in [Grassland] regions with weight [20]",
"Appears in [Hybrid] regions with weight [20]",
"Appears near City States with weight [15]"]
},
{
"name": "Salt",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Desert","Tundra","Plains"],
"gold": 1,
"food": 1,
"improvement": "Mine",
"improvementStats": {"food": 1,"production":1},
"uniques": ["Appears in [Tundra] regions with weight [15]",
"Appears in [Forest] regions with weight [5]",
"Appears in [Desert] regions with weight [15]",
"Appears in [Hill] regions with weight [10]",
"Appears in [Plains] regions with weight [25]",
"Appears in [Hybrid] regions with weight [15]",
"Appears near City States with weight [10]"]
},
{
"name": "Truffles",
"resourceType": "Luxury",
"terrainsCanBeFoundOn": ["Forest","Marsh","Jungle"],
"gold": 2,
"improvement": "Camp",
"improvementStats": {"gold": 1},
"uniques": ["Appears in [Jungle] regions with weight [5]",
"Appears in [Forest] regions with weight [30]",
"Appears in [Plains] regions with weight [5]",
"Appears in [Grassland] regions with weight [5]",
"Appears in [Hybrid] regions with weight [10]",
"Appears near City States with weight [15]"]
}
]