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* Unify unit and civ triggers * Update conditionalsApply check * add tile in the city override * Add StateForConditionals for unit uniques when founding a city * Accidentally removed unit triggers from uponBuildingImprovement * Accidentally removed parenthesis * add "tile = tile" to improvement trigger's StateForContitionals * Add unit's tile to default tile Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> * Accidentally did getMatchingUniques instead of getTriggeredUniqued * Merge triggerUnitWideUniques into TrigerUniques * checkOnGameInfo Helper to shorten line length * StateForConditionals secondary constructors * accidentally deleted * also accidentally deleted --------- Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>