![]() * Bump version and create initial changelog entry * Update Catalan.properties (#11869) * Update Simplified_Chinese.properties (#11868) * Update Simplified_Chinese.properties * Update Simplified_Chinese.properties * Provide translations to Ukrainian (#11867) Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> * Update Italian.properties (#11866) * Update French.properties (#11862) * galician translate (#11848) * Add files via upload * Update Galician.properties under construction * Update Galician.properties corrections and translated more * Update Galician.properties all lines translated, errors missing * Update Galician.properties Complete translation, revised brackets, pending text revision but already functional * Update Galician.properties * Update Galician.properties correxida liña 637 posto [time] que e o correcto. * Update Galician.properties revisado ata 2000 * Update Galician.properties repair line 1496 and 1905 * Update Galician.properties lines 1496 to 1499 repair * Update Galician.properties hei por he varias, liña 995 correxida * Update Galician.properties + correccions * Update Galician.properties starting the translation again and little by little to see if we can make it through this one, the other one pains me to say but it was real garbage. Only the first 500 lines have been translated to check for errors --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: 焕晨HChen <123531821+HChenX@users.noreply.github.com> Co-authored-by: Kostiantyn Ko <test9@mormat.name> Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: ninjum <138787523+ninjum@users.noreply.github.com> |
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Unciv - Civ V remake for Android & Desktop
What is this?
An open source, moddability-focused Android and Desktop remake of Civ V, made with LibGDX
Is this any good?
Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
What's the roadmap?
In this order:
- Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
- UI+UX improvements (suggestions welcome!)
- Better automation, AI etc. in-game
- G&K mechanics - espionage, small other changes (see #4697)
- BNW mechanics - trade routes, world congress, etc.
Contributing
Programmers start here!
Translators start here!
Modders start here!
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
FAQ
How do I install?
- Android - Google Play or F-droid
- Windows/Linux - itch.io, Flatpak via Flathub, or AUR
- Raspberry Pi - Pi-apps
- MacOS - Install with this guide
- Jars, APKs and Windows/Linux builds also available in Releases (run jar with
java -jar Unciv.jar
) - not recommended since we update frequently and you will quickly become out-of-date - Build from scratch if that's your thing
How about IOS?
I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an IOS device it means I can't test it properly.
Steam release?
Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below)
Will you implement {feature}?
If it's in the original Civ V, then yes!
If not, then the feature won't be added to the base game - possibly it will be added as a way to mod the game, which is constantly expanding
Why not? This is its own game, why not add features that weren't in Civ V?
Having a clear vision is important for actually getting things done.
Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.
As an open source project, this stuff is done in our spare time, of which there isn't much.
We need a clear-cut criteria to decide what to work on and what not to work on.
Will you implement Civ VI?
Considering how long it took to get this far, no.
How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials
All the information is included in the amazing Civ V wiki
Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
Alternatively, you could join us on Discord and ask there =D
Aren't you basically making a Civ V clone? Is that even legal?
According to the US Copyright Office FL-108, intellectual property rights do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
It is definitely illegal:
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
It is probably illegal (no solid sources on this):
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
Interestingly, Civilization is a registered trademark, but it looks like it's only that particular logo which is trademarked, so technically you could make another game called "Civilization" and it'll stick. In any case we're not going there :)
Run with Docker ![Docker](https://github.com/yairm210/Unciv/actions/workflows/dockerPublish.yml/badge.svg)
If you have docker compose installed:
$ docker compose build && docker compose up
and then goto http://localhost:6901/vnc.html?password=headless
If just docker:
$ docker build . -t unciv && docker run -d -p 6901:6901 -p 5901:5901 unciv
Or just use our already built one:
$ docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv
and then goto http://localhost:6901/vnc.html?password=headless