Unciv/android/assets/jsons/Civ V - Gods & Kings/Eras.json

214 lines
11 KiB
JSON

[
// Source: the fandom, so take these with a grain of salt
// I also did some testing in the official version, but by far not all
{
"name": "Ancient era",
"researchAgreementCost": 150,
"startingSettlerCount": 1, // These values should not include the values given in Difficulties.json
"startingWorkerCount": 0,
"startingMilitaryUnitCount": 1,
"startingMilitaryUnit": "Warrior",
"settlerPopulation": 1,
"baseUnitBuyCost": 200,
"embarkDefense": 3,
"startPercent": 0,
"citySound": "cityAncient",
"iconRGB": [255, 87, 35]
},
{
"name": "Classical era",
"researchAgreementCost": 150,
"startingSettlerCount": 1,
"startingWorkerCount": 0,
"startingMilitaryUnitCount": 2,
"startingMilitaryUnit": "Spearman",
"startingGold": 10,
"startingCulture": 100,
"settlerPopulation": 1,
"baseUnitBuyCost": 200,
"embarkDefense": 4,
"startPercent": 10,
"citySound": "cityClassical",
"iconRGB": [233, 31, 99]
},
{
"name": "Medieval era",
"researchAgreementCost": 250,
"startingSettlerCount": 2,
"startingWorkerCount": 1,
"startingMilitaryUnitCount": 3,
"startingMilitaryUnit": "Spearman",
"startingGold": 25,
"startingCulture": 200,
"settlerPopulation": 1,
"settlerBuildings": ["Shrine","Monument"],
// So theoretically this is always just all the wonders at least 2 eras old. So we could just use that.
// But where is the modularity? The excluding of very specific wonders? That is no fun.
// So we just write down the entire long list (sorted by era!) every time instead.
"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus"],
"baseUnitBuyCost": 200,
"embarkDefense": 6,
"startPercent": 25,
"citySound": "cityMedieval",
"iconRGB": [157, 39, 176]
},
{
"name": "Renaissance era",
"researchAgreementCost": 250,
"startingSettlerCount": 2,
"startingWorkerCount": 1,
"startingMilitaryUnitCount": 3,
"startingMilitaryUnit": "Pikeman",
"startingGold": 50,
"startingCulture": 300,
"settlerPopulation": 2,
"settlerBuildings": ["Shrine","Monument","Granary","Lighthouse"],
"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus"],
"baseUnitBuyCost": 300,
"embarkDefense": 8,
"startPercent": 37,
"citySound": "cityRenaissance",
"uniques": ["Every major Civilization gains a spy once a civilization enters this era"],
"iconRGB": [104, 58, 183]
},
{
"name": "Industrial era",
"researchAgreementCost": 300,
"startingSettlerCount": 3,
"startingWorkerCount": 2,
"startingMilitaryUnitCount": 5,
"startingMilitaryUnit": "Musketman",
"startingGold": 100,
"startingCulture": 400,
"settlerPopulation": 3,
"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"],
"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame"],
"baseUnitBuyCost": 400,
"embarkDefense": 10,
"startPercent": 50,
"citySound": "cityIndustrial",
"iconRGB": [63, 81, 182],
"uniques": ["May not generate great prophet equivalents naturally",
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
"Starting in this era disables religion",
"Every major Civilization gains a spy once a civilization enters this era"
]
},
{
"name": "Modern era",
"researchAgreementCost": 350,
"startingSettlerCount": 3,
"startingWorkerCount": 2,
"startingMilitaryUnitCount": 5,
"startingMilitaryUnit": "Rifleman",
"startingGold": 200,
"startingCulture": 500,
"settlerPopulation": 3,
"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"],
"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin"],
"baseUnitBuyCost": 600,
"embarkDefense": 13,
"startPercent": 65,
"citySound": "cityModern",
"iconRGB": [33, 150, 243],
"uniques": ["May not generate great prophet equivalents naturally",
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
"Starting in this era disables religion",
"Every major Civilization gains a spy once a civilization enters this era"
]
},
{
"name": "Atomic era",
"researchAgreementCost": 400,
"startingSettlerCount": 3,
"startingWorkerCount": 2,
"startingMilitaryUnitCount": 5,
"startingMilitaryUnit": "Infantry",
"startingGold": 200,
"startingCulture": 500,
"settlerPopulation": 4,
"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"],
"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin",
"The Louvre", "Big Ben", "Brandenburg Gate"],
"baseUnitBuyCost": 800,
"embarkDefense": 16,
"startPercent": 65,
"citySound": "cityAtomic",
"iconRGB": [0, 150, 136],
"uniques": ["May not generate great prophet equivalents naturally",
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
"Starting in this era disables religion",
"Every major Civilization gains a spy once a civilization enters this era"
]
},
{
"name": "Information era",
"researchAgreementCost": 400,
"startingSettlerCount": 3,
"startingWorkerCount": 3,
"startingMilitaryUnitCount": 5,
"startingMilitaryUnit": "Marine",
"startingGold": 400,
"startingCulture": 600,
"settlerPopulation": 5,
"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum","Theatre","Bank"],
"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin",
"The Louvre", "Big Ben", "Brandenburg Gate",
"Eiffel Tower", "Statue of Liberty", "Neuschwanstein", "Cristo Redentor"],
"baseUnitBuyCost": 1000,
"embarkDefense": 20,
"startPercent": 80,
"citySound": "cityInformation",
"iconRGB": [76, 176, 81],
"uniques": ["May not generate great prophet equivalents naturally",
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
"Starting in this era disables religion",
"Every major Civilization gains a spy once a civilization enters this era"
]
},
{ // Technically, this Era doesn't exist in the original game.
// But as it is _really_ usefull to have for testing, I'd like to keep it.
// The stats are just copy-pasted from the information era.
"name": "Future era",
"researchAgreementCost": 400,
"startingSettlerCount": 3,
"startingWorkerCount": 3,
"startingMilitaryUnitCount": 5,
"startingMilitaryUnit": "Marine",
"startingGold": 400,
"startingCulture": 600,
"settlerPopulation": 5,
"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum","Theatre","Bank"],
"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin",
"The Louvre", "Big Ben", "Brandenburg Gate",
"Eiffel Tower", "Statue of Liberty", "Neuschwanstein", "Cristo Redentor"],
"baseUnitBuyCost": 1000,
"embarkDefense": 25,
"startPercent": 80,
"citySound": "cityFuture",
"iconRGB": [76, 176, 81],
"uniques": ["May not generate great prophet equivalents naturally",
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
"Starting in this era disables religion",
"Every major Civilization gains a spy once a civilization enters this era"
]
}
]