mirror of
https://github.com/yairm210/Unciv.git
synced 2025-01-22 02:07:43 +07:00
a59d6e7a46
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
316 lines
6.3 KiB
JSON
316 lines
6.3 KiB
JSON
[
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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/* Ancient Era */
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{
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name:"Worker",
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unitType:"Civilian",
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baseDescription: "Can build improvements on tiles",
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movement:2,
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hurryCostModifier:20,
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cost:70
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},
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{
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name:"Settler",
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unitType:"Civilian",
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baseDescription: "Founds a new city",
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movement:2,
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cost:106,
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hurryCostModifier:20
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},
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{
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name:"Scout",
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unitType:"Scout",
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movement:2,
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strength:5,
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cost:25,
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uniques:["Ignores terrain cost"]
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},
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{
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name:"Warrior",
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unitType:"Melee",
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movement:2,
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strength:8,
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cost: 40,
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hurryCostModifier:20,
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obsoleteTech:"Metal Casting",
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upgradesTo:"Swordsman"
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},
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{
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name:"Archer",
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unitType:"Ranged",
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movement:2,
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strength:5,
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rangedStrength:7,
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cost: 40,
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hurryCostModifier:20
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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upgradesTo:"Crossbowman"
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},
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{
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name:"Bowman",
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unitType:"Ranged",
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movement:2,
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strength:7,
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rangedStrength:9,
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cost: 40,
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hurryCostModifier:20
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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replaces:"Archer",
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uniqueTo:"Babylon"
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upgradesTo:"Crossbowman"
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},
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{
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name:"Chariot Archer",
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unitType:"Ranged",
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movement:4,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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requiredResource:"Horses",
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upgradesTo:"Knight",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20
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},
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{
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name:"Spearman",
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unitType:"Melee",
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movement:2,
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strength:11,
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cost: 56,
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requiredTech:"Bronze Working",
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20
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},
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/* Classical Era */
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{
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name:"Catapult",
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unitType:"Siege",
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movement:2,
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strength:7,
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rangedStrength:8,
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cost: 75,
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requiredTech:"Mathematics",
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20
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},
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{
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name:"Swordsman",
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unitType:"Melee",
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movement:2,
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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{
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name:"Horseman",
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unitType:"Mounted",
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movement:4,
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strength:12,
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cost: 75,
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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{
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name:"Companion Cavalry",
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unitType:"Mounted",
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movement:5,
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strength:14,
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cost: 75,
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uniqueTo:"Greece",
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replaces:"Horseman",
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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// Medieval Era
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{
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name:"Crossbowman",
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unitType:"Ranged",
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movement:2,
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strength:13,
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rangedStrength:18,
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cost: 120,
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requiredTech:"Machinery",
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hurryCostModifier:20
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},
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{
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name:"Longbowman",
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unitType:"Ranged",
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range:3,
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movement:2,
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strength:13,
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rangedStrength:18,
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replaces:"Crossbowman",
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uniqueTo:"England",
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cost: 120,
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requiredTech:"Machinery",
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hurryCostModifier:20
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},
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{
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name:"Trebuchet",
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unitType:"Siege",
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movement:2,
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strength:12,
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rangedStrength:14,
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cost: 120,
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requiredTech:"Physics",
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obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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{
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name:"Longswordsman",
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unitType:"Melee",
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movement:2,
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strength:21,
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cost: 120,
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requiredTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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{
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name:"Pikeman",
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unitType:"Melee",
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movement:2,
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strength:16,
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cost: 90,
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requiredTech:"Civil Service",
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uniques:["Bonus vs Mounted 50%"],
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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hurryCostModifier:20
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},
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{
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name:"Knight",
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unitType:"Mounted",
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movement:3,
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strength:20,
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cost: 120,
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requiredTech:"Chivalry",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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// Rennaisance Era
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{
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name:"Cannon",
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unitType:"Siege",
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movement:2,
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strength:14,
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rangedStrength:20,
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cost: 185,
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requiredTech:"Chemistry",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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{
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name:"Musketman",
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unitType:"Melee",
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movement:2,
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strength:24,
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cost: 150,
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requiredTech:"Gunpowder",
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hurryCostModifier:20
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},
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{
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name:"Lancer",
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unitType:"Mounted",
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movement:4,
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strength:25,
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cost: 185,
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requiredTech:"Metallurgy",
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requiredResource:"Horses",
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hurryCostModifier:20
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%" ],
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},
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// Industrial Era
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{
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name:"Rifleman",
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unitType:"Melee",
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movement:2,
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strength:34,
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cost: 225,
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requiredTech:"Rifling",
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hurryCostModifier:20
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},
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{
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name:"Cavalry",
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unitType:"Mounted",
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movement:4,
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strength:34,
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cost: 225,
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requiredTech:"Military Science",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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{
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name:"Artillery",
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unitType:"Siege",
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movement:2,
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strength:21,
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rangedStrength:28,
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range:3,
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cost: 320,
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requiredTech:"Dynamite",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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/* Great people */
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{
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name:"Great Artist",
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baseDescription: "Can start an 8-turn golden age or construct a Landmark (+6 culture)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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{
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name:"Great Scientist",
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baseDescription: "Can discover a technology, or construct an Academy (+4 science)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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{
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name:"Great Merchant",
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baseDescription: "Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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{
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name:"Great Engineer",
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baseDescription: "Can speed up construction of a wonder, or construct a Manufactory (+4 production)",
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unbuildable:true,
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unitType:"Civilian",
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movement:2
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},
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] |