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https://github.com/yairm210/Unciv.git
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dabd105cf8
* Allow units to upgrade to more than one unit * Actaully add changes to Base Unit * And actually add the unique * Kdocs fixes * upgradeUnits to getUpgradeUnits and add missing state for condititonalss * unique.params[0] shouldn't be empty..., right? * Make old var first in the list, in case it matters * wait... We're never yielding a null result * Remove unnecessary function call * Remove some indentation in RulesetValidation * isEmpty instead none * min cost instead of first * Ruleset helper functions * Imports * helper functions part 2 * sanity check in case the unit actually isn't upgradable here * I missed a spot * This is NOT using a filter, itis looking for a unitName. Also, why do we use "unit" instead of "unitName"? * Avoid crash in Scene2dExtentions, part 1 * Avoid crash in Scene2dExtentions, part 2 * inevitable request to move it to its own function * Upgrade to the correct unit when upgrading all units * Kdocs I overlooked * Whoops * Revert kdocs changes * Should probably make sure action isn't null * Fix loop in checkUnitRulesetInvariant * Minor irrelevant fix * No response, Removing getUpgradePath part 1 as it's redundant if we upgrade one at a time * Move to UnitAutomation * Imports * Irrelevant fix: ignore consturctionRejections for upgrades * Irrelevant fix: We should be able to upgrade to obsolete units, just not build new ones * Simplify for clarity * Irrelevant fix: unit is not destroyed is it doesn't upgrade * Whoops * Imports * Remove getUpgradePath part 2: simplify UnitAutomation * Remove now unnecessary circular reference check. We already check if it upgrades to itself * Whoops, if we use a special upgrade, we should go back to a normal upgrade if we find no special upgrade unique * Basic tests for last commit * Forgot special to normal upgrade test * whoops, forgot to change comment * Not at computer: List.isEmpty to Sequence.none * Not at computer: List.size to Sequence.count() |
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src/com/unciv | ||
build.gradle.kts |