Unciv/android/assets/jsons/Civ V - Vanilla
Xander Lenstra db6e588479
Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown
2021-10-28 18:02:30 +03:00
..
Beliefs.json Unified and enumified production percentage bonus uniques (#5521) 2021-10-20 16:57:55 +03:00
Buildings.json Enumified all remaining resource & improvement uniques (#5523) 2021-10-24 20:47:29 +03:00
Difficulties.json Barbarian spawning and camp placements (#5354) 2021-10-03 11:45:02 +03:00
Eras.json Fix translation tests and wrongly translated conditionals (#5272) 2021-09-20 16:04:51 +03:00
GreatPeopleNames.json Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00
ModOptions.json Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577) 2021-10-28 18:02:30 +03:00
Nations.json Unified and enumified production percentage bonus uniques (#5521) 2021-10-20 16:57:55 +03:00
Policies.json Unified and enumified production percentage bonus uniques (#5521) 2021-10-20 16:57:55 +03:00
Quests.json Quests fixes and additions (#5301) 2021-09-24 10:05:30 +03:00
Religions.json Added missing religion icons (#4795) 2021-08-07 23:46:55 +03:00
Ruins.json Fixed ruins having two faith bonuses that could apply at the same time (#5545) 2021-10-25 19:09:39 +03:00
Specialists.json Converted Specialist GPP to Counter 2021-07-23 16:15:31 +03:00
Techs.json Fixed unit tests failing randomly (#5503) 2021-10-17 23:02:14 +03:00
Terrains.json Fixed bugs with fallout (#5379) 2021-10-03 12:04:15 +03:00
TileImprovements.json Enumified all remaining resource & improvement uniques (#5523) 2021-10-24 20:47:29 +03:00
TileResources.json Enumified all remaining resource & improvement uniques (#5523) 2021-10-24 20:47:29 +03:00
UnitPromotions.json Sharpen unit tests for UniqueTypes (and mod checker too) (#5398) 2021-10-05 09:08:41 +03:00
Units.json Conquistadors only settle other continents (#5566) 2021-10-27 07:08:23 +03:00
UnitTypes.json Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001) 2021-08-27 17:00:12 +03:00