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* Step 1 - converted stat bonus list to tree. No visual difference yet, since the stat bonus list is still generated in the same way. * Step 2 - updateStatPercentBonusList converted to tree form * Step 3 - buildings converted to tree form - now user visible! * Step 4 - Bonuses from uniques are now drilldownable * Removed unneeded todo * Welp, turns out I forgot to apply conditionals |
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.. | ||
logic | ||
models | ||
ui | ||
Constants.kt | ||
CrashHandlingStage.kt | ||
CrashScreen.kt | ||
JsonParser.kt | ||
MainMenuScreen.kt | ||
UncivGame.kt | ||
UncivGameParameters.kt |