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* Unnecessary line. * First part of changes * All features required for basic functionality were implemented. Additional features: - Sync between player adding/deleting and it's unit on map editor - Sync between player's nation change and all it's units Final prototype ready for beta-test. * Second part of commits * Small fix of TileMap.stripAllUnits * Small post fixes. Bring back deleting rivers, accidentally removed during merging. * Fixes by your comments * reverse if statement for "Random" chosenCiv * tileEditorOptions take updated this.gameParameters from constructors * updated unit placement. Check validity by unit.canMoveTo() Correct airunit placement in carriers. * tileMap.stripAllUnits() refactor