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Buildings.json
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Unified & generalized a few uniques (#6379)
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2022-03-21 21:05:20 +02:00 |
Difficulties.json
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Barbarian spawning and camp placements (#5354)
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2021-10-03 11:45:02 +03:00 |
Eras.json
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Align (reduce) Embarked Defense Strength per Era (#6231)
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2022-02-28 19:41:13 +02:00 |
GlobalUniques.json
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Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932)
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2022-01-24 17:19:51 +00:00 |
GreatPeopleNames.json
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ModOptions.json
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Second version of G&K / vanilla split (#5647)
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2021-11-08 22:57:09 +02:00 |
Nations.json
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Typed denmarks unique and generalized it (#6463)
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2022-03-31 23:05:37 +03:00 |
Policies.json
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Fixed vanilla policies regression (#6552)
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2022-04-16 23:04:28 +03:00 |
Quests.json
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City state permutations normalized to "City-State"
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2022-01-14 12:16:16 +02:00 |
Ruins.json
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Updated the natural wonders for vanilla (#5943)
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2022-01-10 13:28:05 -08:00 |
Specialists.json
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Converted Specialist GPP to Counter
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2021-07-23 16:15:31 +03:00 |
Techs.json
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Fix Polynesia's Wayfinding (#6238)
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2022-02-28 19:41:22 +02:00 |
Terrains.json
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Added "Vegetation" unique so that vegetation spawn is not limited to just jungle and forest (#6569)
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2022-04-19 15:25:33 +03:00 |
TileImprovements.json
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Merged some uniques and added a new one for not allowing to build units (#5731)
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2021-12-31 12:13:09 +02:00 |
TileResources.json
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Regions part 3 - resource placement, resource settings (#5690)
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2021-12-07 07:25:16 +02:00 |
UnitPromotions.json
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Unique units abilities that should be inherited by upgrades (#6304)
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2022-03-10 19:45:32 +02:00 |
Units.json
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Split 6 tiles visible unique into its parts, making it more moddable (#6389)
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2022-03-21 21:03:33 +02:00 |
UnitTypes.json
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Split 6 tiles visible unique into its parts, making it more moddable (#6389)
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2022-03-21 21:03:33 +02:00 |