Unciv/android/assets/jsons/Civ V - Vanilla
2022-04-19 15:25:33 +03:00
..
Buildings.json Unified & generalized a few uniques (#6379) 2022-03-21 21:05:20 +02:00
Difficulties.json Barbarian spawning and camp placements (#5354) 2021-10-03 11:45:02 +03:00
Eras.json Align (reduce) Embarked Defense Strength per Era (#6231) 2022-02-28 19:41:13 +02:00
GlobalUniques.json Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932) 2022-01-24 17:19:51 +00:00
GreatPeopleNames.json
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Typed denmarks unique and generalized it (#6463) 2022-03-31 23:05:37 +03:00
Policies.json Fixed vanilla policies regression (#6552) 2022-04-16 23:04:28 +03:00
Quests.json City state permutations normalized to "City-State" 2022-01-14 12:16:16 +02:00
Ruins.json Updated the natural wonders for vanilla (#5943) 2022-01-10 13:28:05 -08:00
Specialists.json Converted Specialist GPP to Counter 2021-07-23 16:15:31 +03:00
Techs.json Fix Polynesia's Wayfinding (#6238) 2022-02-28 19:41:22 +02:00
Terrains.json Added "Vegetation" unique so that vegetation spawn is not limited to just jungle and forest (#6569) 2022-04-19 15:25:33 +03:00
TileImprovements.json Merged some uniques and added a new one for not allowing to build units (#5731) 2021-12-31 12:13:09 +02:00
TileResources.json Regions part 3 - resource placement, resource settings (#5690) 2021-12-07 07:25:16 +02:00
UnitPromotions.json Unique units abilities that should be inherited by upgrades (#6304) 2022-03-10 19:45:32 +02:00
Units.json Split 6 tiles visible unique into its parts, making it more moddable (#6389) 2022-03-21 21:03:33 +02:00
UnitTypes.json Split 6 tiles visible unique into its parts, making it more moddable (#6389) 2022-03-21 21:03:33 +02:00