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Beliefs.json
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Added two more conditionals and updated movement, sight & combat to use these (#5389)
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2021-10-04 08:32:10 +03:00 |
Buildings.json
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Added two more conditionals and updated movement, sight & combat to use these (#5389)
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2021-10-04 08:32:10 +03:00 |
Difficulties.json
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Barbarian spawning and camp placements (#5354)
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2021-10-03 11:45:02 +03:00 |
Eras.json
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Fix translation tests and wrongly translated conditionals (#5272)
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2021-09-20 16:04:51 +03:00 |
GreatPeopleNames.json
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Prepping for multiple rulesets - current ruleset is now is Vanilla folder
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2020-04-24 14:03:41 +03:00 |
Nations.json
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Added two more conditionals and updated movement, sight & combat to use these (#5389)
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2021-10-04 08:32:10 +03:00 |
Policies.json
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Added two more conditionals and updated movement, sight & combat to use these (#5389)
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2021-10-04 08:32:10 +03:00 |
Quests.json
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Quests fixes and additions (#5301)
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2021-09-24 10:05:30 +03:00 |
Religions.json
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Added missing religion icons (#4795)
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2021-08-07 23:46:55 +03:00 |
Ruins.json
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Ancient Ruins, Civilopedia and Translations (#4907)
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2021-08-21 20:57:39 +03:00 |
Specialists.json
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Converted Specialist GPP to Counter
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2021-07-23 16:15:31 +03:00 |
Techs.json
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Architecture is now a prerequiste of Archaeology (#4797)
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2021-08-07 23:45:05 +03:00 |
Terrains.json
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Fixed bugs with fallout (#5379)
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2021-10-03 12:04:15 +03:00 |
TileImprovements.json
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Made camps buildable on jungles. (#5203)
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2021-09-13 10:51:30 +03:00 |
TileResources.json
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Tile resource uniques now work to provide stat bonuses
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2021-09-17 16:05:21 +03:00 |
UnitPromotions.json
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Added two more conditionals and updated movement, sight & combat to use these (#5389)
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2021-10-04 08:32:10 +03:00 |
Units.json
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Added two more conditionals and updated movement, sight & combat to use these (#5389)
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2021-10-04 08:32:10 +03:00 |
UnitTypes.json
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Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001)
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2021-08-27 17:00:12 +03:00 |