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e2faba879b
* Bump version and create initial changelog entry * Update Catalan.properties (#10003) * Update Brazilian_Portuguese.properties (#10000) * Update French.properties (#9999) * Update Simplified_Chinese (#9995) * Update Italian.properties (#9993) * Update German.properties - missing and changed translations added… (#9991) * Update German.properties - missing and changed translations added + making one previous string translation consistent with similar ones * Update German.properties unified translation of "defensive" in my changes --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: qubodup <qubodup@gmail.com>
21 lines
842 B
Plaintext
21 lines
842 B
Plaintext
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Resolved - Defensive pact allies *meet* the aggressor civ so they can declare war on them, if they haven't already met
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Resolved - Great person points for units not in ruleset are ignored, and warned against
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Performance: No need to calculate stats before reassigning population, since it's done there anyway
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Performance - copy resourceCache, and don't reassign population and update civ resources, when checking improvement stat diff
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Resolved - clarify when trade decision is made for new players
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Automated units will not autopromote by default (changeable by options setting)
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"Jump To Destination" Unit Action Button for units that are moving - By huckdogg
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Refactor BattleDamage object and test it - By Framonti
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By SomeTroglodyte:
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- UnitTable close button mouseover
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- Some wiki documentation for declarative mod compatibility |