Unciv/android/assets/jsons/Civ V - Gods & Kings
SimonCeder e4f686964e
Regions part 2 - City state placements, start normalization (#5663)
* start position normalization

* assignLuxuries

* City states placement

* city state normalization

* don't consider tiny islands

* also modify the other json since they are duplicated now
2021-11-11 12:11:48 +02:00
..
Beliefs.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
Buildings.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
Difficulties.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Eras.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
GreatPeopleNames.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
Policies.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
Quests.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Religions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Ruins.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
Specialists.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Techs.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
Terrains.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
TileImprovements.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
TileResources.json Regions part 2 - City state placements, start normalization (#5663) 2021-11-11 12:11:48 +02:00
UnitPromotions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Units.json Differentiating Vanilla & G&K (#5654) 2021-11-09 06:23:30 +02:00
UnitTypes.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00