..
Buildings.json
Differentiating Vanilla & G&K ( #5654 )
2021-11-09 06:23:30 +02:00
Difficulties.json
Barbarian spawning and camp placements ( #5354 )
2021-10-03 11:45:02 +03:00
Eras.json
Differentiating Vanilla & G&K ( #5654 )
2021-11-09 06:23:30 +02:00
GreatPeopleNames.json
Prepping for multiple rulesets - current ruleset is now is Vanilla folder
2020-04-24 14:03:41 +03:00
ModOptions.json
Second version of G&K / vanilla split ( #5647 )
2021-11-08 22:57:09 +02:00
Nations.json
Differentiating Vanilla & G&K ( #5654 )
2021-11-09 06:23:30 +02:00
Policies.json
Unified and enumified production percentage bonus uniques ( #5521 )
2021-10-20 16:57:55 +03:00
Quests.json
Quests fixes and additions ( #5301 )
2021-09-24 10:05:30 +03:00
Religions.json
Added missing religion icons ( #4795 )
2021-08-07 23:46:55 +03:00
Ruins.json
Fixed ruins having two faith bonuses that could apply at the same time ( #5545 )
2021-10-25 19:09:39 +03:00
Specialists.json
Converted Specialist GPP to Counter
2021-07-23 16:15:31 +03:00
Techs.json
Differentiating Vanilla & G&K ( #5654 )
2021-11-09 06:23:30 +02:00
Terrains.json
Regions part 1 - subdivide generated maps into regions, and use to place civs ( #5556 )
2021-11-05 07:59:48 +02:00
TileImprovements.json
Differentiating Vanilla & G&K ( #5654 )
2021-11-09 06:23:30 +02:00
TileResources.json
Regions part 2 - City state placements, start normalization ( #5663 )
2021-11-11 12:11:48 +02:00
UnitPromotions.json
Sharpen unit tests for UniqueTypes (and mod checker too) ( #5398 )
2021-10-05 09:08:41 +03:00
Units.json
Differentiating Vanilla & G&K ( #5654 )
2021-11-09 06:23:30 +02:00
UnitTypes.json
Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units ( #5001 )
2021-08-27 17:00:12 +03:00