Open-source Android/Desktop remake of Civ V
Go to file
2018-12-06 11:41:49 +02:00
android Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-12-06 11:41:49 +02:00
core Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-12-06 11:41:49 +02:00
desktop
gradle/wrapper Upgraded Gradle to 4.6 (from 3.3) 2018-12-02 13:05:29 +02:00
ios
.gitignore Added Replacable Parts tech and Great War Infantry 2018-12-02 23:05:05 +02:00
.travis.yml Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
build.gradle Added Landship, the first Armor unit! 2018-12-02 15:46:45 +02:00
CODE_OF_CONDUCT.md
Credits.md Add resistance icon. 2018-12-06 14:44:18 +08:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md
gradlew
gradlew.bat
keystore.jks
LICENSE
README.md Added Replacable Parts tech and Great War Infantry 2018-12-02 23:05:05 +02:00
settings.gradle

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade

What's next?

  • UI+UX improvements (suggestions welcome!)

  • Water tiles!

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties