Unciv/android/assets/jsons/Civ V - Gods & Kings/Ruins.json
Xander Lenstra 003f2434c1
Differentiating Vanilla & G&K (#5654)
* Fixed tests checking for mod correctness

* Update G&K jsons to current vanilla versions

* First pass over buildings & beliefs

* First pass over nations

* First pass over eras.json

* Fully updated tech tree

* First pass over units

* Second pass over buildings -- fixed techs

* Fixed last prerequisites and row numbers of tech

* Went through the entire tech tree and moved things to their correct spot

* Fixed tests
2021-11-09 06:23:30 +02:00

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JSON

[
{
"name": "discover cultural artifacts",
"notification": "We have discovered cultural artifacts in the ruins! (+20 culture)",
"uniques": ["Gain [20] [Culture]"],
"color": "#cf8ff7"
},
{
"name": "squatters willing to work for you",
"notification": "A [Worker] has joined us!",
"uniques": ["Free [Worker] found in the ruins"],
"excludedDifficulties": ["Prince", "King", "Emperor", "Immortal", "Deity"]
},
{
"name": "squatters wishing to settle under your rule",
"notification": "A [Settler] has joined us!",
"uniques": ["Free [Settler] found in the ruins"],
"excludedDifficulties": ["Warlord","Prince","King","Emperor","Immortal","Deity"]
},
{
"name": "your exploring unit receives training",
"notification": "An ancient tribe trained us in their ways of combat!",
"uniques": ["This Unit gains [10] XP", "Only available after [10] turns"]
},
{
"name": "survivors (adds population to a city)",
"notification": "We have found survivors in the ruins! Population added to [cityName].",
"uniques": ["[+1] population in a random city"], // This can't be easily added to cityFilter, as it is non-deterministic
"color": "#81c784"
},
{
"name": "a stash of gold",
"notification": "We have found a stash of [goldAmount] Gold in the ruins!",
"uniques": ["Gain [50]-[100] [Gold]"],
"color": "#ffeb7f"
},
{
"name": "discover a lost technology",
"notification": "We have discovered the lost technology of [techName] in the ruins!",
"uniques": ["[1] free random researchable Tech(s) from the [Ancient era]"],
"color": "#7f7fff"
},
{
"name": "advanced weaponry for your explorer",
"notification": "Our unit finds advanced weaponry hidden in the ruins!",
"uniques": ["This Unit upgrades for free including special upgrades"]
},
{
"name": "reveal nearby Barbarian camps",
"notification": "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!",
"uniques": ["Reveal up to [All] [Barbarian encampment] within a [10] tile radius"]
},
{
"name": "find a crudely-drawn map",
"notification": "We have found a crudely-drawn map in the ruins!",
"uniques": ["From a randomly chosen tile [4] tiles away, reveal tiles up to [4] tiles away with [80]% chance"]
},
{
"name": "discover holy symbols",
"notification": "We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith)",
"uniques": ["Hidden when religion is disabled", "Gain enough Faith for a Pantheon", "Hidden after founding a Pantheon", "Only available after [20] turns"],
"color": "#CDDDF4"
},
{
"name": "an ancient prophecy",
"notification": "We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith)",
"uniques": ["Hidden when religion is disabled", "Gain enough Faith for [33]% of a Great Prophet", "Hidden after generating a Great Prophet", "Hidden before founding a Pantheon", "Only available after [20] turns"],
"color": "#CDDDF4"
}
]