Unciv/android/assets/jsons/Civ V - Gods & Kings/Beliefs.json

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[
{
"name": "Ancestor Worship",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Shrine]"]
},
{
"name": "Dance of the Aurora",
"type": "Pantheon",
"uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"]
},
{
"name": "Desert Folklore",
"type": "Pantheon",
"uniques": ["[+1 Faith] from every [Desert]"]
},
{
"name": "Faith Healers",
"type": "Pantheon",
"uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"]
// This should be worded better
},
{
"name": "Fertility Rites",
"type": "Pantheon",
"uniques": ["[+10]% growth [in this city]"]
// Preferably I would not have a cityFilter here, but doing so requires no additional implementation
},
{
"name": "God of Craftsman",
"type": "Pantheon",
"uniques": ["[+1 Production] [in cities following this religion] <in cities with at least [3] [Population]>"]
},
{
"name": "God of the Open Sky",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Pasture]"]
},
{
"name": "God of the Sea",
"type": "Pantheon",
"uniques": ["[+1 Production] from every [Fishing Boats]"]
},
{
"name": "God of War",
"type": "Pantheon",
"uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"]
},
{
"name": "Goddess of Festivals",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"]
},
{
"name": "Goddess of Love",
"type": "Pantheon",
"uniques": ["[+1 Happiness] [in cities following this religion] <in cities with at least [6] [Population]>"]
},
{
"name": "Goddess of Protection",
"type": "Pantheon",
"uniques": ["[+30]% Strength for cities <when attacking>"]
},
{
"name": "Goddess of the Hunt",
"type": "Pantheon",
"uniques": ["[+1 Food] from every [Camp]"]
},
{
"name": "Messenger of the Gods",
"type": "Pantheon",
"uniques": ["[+2 Science] from each Trade Route"]
},
{
"name": "Monument to the Gods",
"type": "Pantheon",
"uniques": ["[+15]% Production when constructing [Ancient era] wonders [in cities following this religion]",
"[+15]% Production when constructing [Classical era] wonders [in cities following this religion]"]
},
{
"name": "One with Nature",
"type": "Pantheon",
"uniques": ["[+4 Faith] from every [Natural Wonder]"]
},
{
"name": "Oral Tradition",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Plantation]"]
},
{
"name": "Religious Idols",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Gold Ore]", "[+1 Culture, +1 Faith] from every [Silver]"]
},
{
"name": "Religious Settlements",
"type": "Pantheon",
"uniques": ["[-15]% Culture cost of natural border growth [in cities following this religion]"]
},
{
"name": "Sacred Path",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Jungle]"]
},
{
"name": "Sacred Waters",
"type": "Pantheon",
"uniques": ["[+1 Happiness] in cities on [River] tiles"]
},
{
"name": "Stone Circles",
"type": "Pantheon",
"uniques": ["[+2 Faith] from every [Quarry]"]
},
///////////////////////////////////////// Follower beliefs /////////////////////////////////////////
{
"name": "Asceticism",
"type": "Follower",
"uniques": ["[+1 Happiness] from every [Shrine] <in cities with at least [3] [Followers of this Religion]>"]
},
{
"name": "Cathedrals",
"type": "Follower",
"uniques": ["May buy [Cathedral] buildings with [Faith] [in cities following this religion]"]
},
{
"name": "Choral Music",
"type": "Follower",
"uniques": ["[+2 Culture] from every [Temple] <in cities with at least [5] [Followers of this Religion]>"]
},
{
"name": "Divine inspiration",
"type": "Follower",
"uniques": ["[+2 Faith] from every [Wonder]"]
},
{
"name": "Feed the World",
"type": "Follower",
"uniques": ["[+1 Food] from every [Shrine]", "[+1 Food] from every [Temple]"]
},
{
"name": "Guruship",
"type": "Follower",
"uniques": ["[+2 Production] [in cities following this religion] <in cities with at least [1] [Specialists]>"]
},
{
"name": "Holy Warriors",
"type": "Follower",
"uniques": ["May buy [{Military} {Land}] units with [Faith] for [2] times their normal Production cost <before the [Industrial era]>"]
},
{
"name": "Liturgical Drama",
"type": "Follower",
"uniques": ["[+1 Faith] from every [Amphitheater] <in cities with at least [3] [Followers of this Religion]>"]
},
{
"name": "Monasteries",
"type": "Follower",
"uniques": ["May buy [Monastery] buildings for [150] [Faith] [in cities following this religion]"]
},
{
"name": "Mosques",
"type": "Follower",
"uniques": ["May buy [Mosque] buildings with [Faith] [in cities following this religion]"]
},
{
"name": "Pagodas",
"type": "Follower",
"uniques": ["May buy [Pagoda] buildings with [Faith] [in cities following this religion]"]
},
{
"name": "Peace Gardens",
"type": "Follower",
"uniques": ["[+2 Happiness] from every [Garden]"]
},
{
"name": "Religious Art",
"type": "Follower",
"uniques": ["[+8 Culture] from every [Hermitage]"]
},
{
"name": "Religious Center",
"type": "Follower",
"uniques": ["[+2 Happiness] from every [Temple] <in cities with at least [5] [Followers of this Religion]>"]
},
{
"name": "Religious Community",
"type": "Follower",
"uniques": ["[+1]% [Production] from every follower, up to [15]%"]
},
{
"name": "Swords into Ploughshares",
"type": "Follower",
"uniques": ["[+15]% growth [in this city] <when not at war>"]
},
///////////////////////////////////////// Founder beliefs //////////////////////////////////////////
{
"name": "Ceremonial Burial",
"type": "Founder",
"uniques": ["[+1 Happiness] for each global city following this religion"]
},
{
"name": "Church Property",
"type": "Founder",
"uniques": ["[+2 Gold] for each global city following this religion"]
},
{
"name": "Initiation Rites",
"type": "Founder",
"uniques": ["[+100 Gold] when a city adopts this religion for the first time <(modified by game speed)>"]
},
{
"name": "Interfaith Dialogue",
"type": "Founder",
"uniques": ["When spreading religion to a city, gain [10] times the amount of followers of other religions as [Science]"]
}
{
"name": "Papal Primacy",
"type": "Founder",
"uniques": ["Resting point for Influence with City-States following this religion [+15]"]
},
{
"name": "Peace Loving",
"type": "Founder",
"uniques": ["[+1 Happiness] from every [5] global followers [in non-enemy foreign cities]"]
},
{
"name": "Pilgrimage",
"type": "Founder",
"uniques": ["[+2 Faith] for each global city following this religion"]
},
{
"name": "Tithe",
"type": "Founder",
"uniques": ["[+1 Gold] from every [4] global followers [in all cities]"]
},
{
"name": "World Church",
"type": "Founder",
"uniques": ["[+1 Culture] from every [5] global followers [in foreign cities]"]
},
////////////////////////////////////// Enhancer beliefs ///////////////////////////////////////
{
"name": "Defender of the Faith",
"type": "Enhancer",
"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"]
// ToDo: Should only be friendly territory of cities that follow this religion
},
{
"name": "Holy Order",
"type": "Enhancer",
"uniques": ["[Faith] cost of purchasing [Missionary] units [-30]%", "[Faith] cost of purchasing [Inquisitor] units [-30]%"]
},
{
"name": "Itinerant Preachers",
"type": "Enhancer",
"uniques": ["Religion naturally spreads to cities [+3] tiles away"]
},
{
"name": "Just War",
"type": "Enhancer",
"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"]
// ToDo: Should only be enemy territory of cities that follow this religion
},
{
"name": "Messiah",
"type": "Enhancer",
"uniques": ["[+25]% Spread Religion Strength <for [Great Prophet] units>", "[-25]% Faith cost of generating Great Prophet equivalents"]
},
{
"name": "Missionary Zeal",
"type": "Enhancer",
"uniques": ["[+25]% Spread Religion Strength <for [Missionary] units>"]
},
{
"name": "Religious Texts",
"type": "Enhancer",
"uniques": ["[+34]% Natural religion spread [in all cities]", "[+34]% Natural religion spread [in all cities] <after discovering [Printing Press]>"]
},
{
"name": "Religious Unity",
"type": "Enhancer",
"uniques": ["[+100]% Natural religion spread [in City-State cities]"]
},
{
"name": "Reliquary",
"type": "Enhancer",
"uniques": ["Gain [50] [Faith] <upon expending a [Great Person] unit> <(modified by game speed)>"]
}
]